Classes |
class | BaseLocation |
class | Chokepoint |
class | Polygon |
class | RectangleArray |
class | Region |
Functions |
void | readMap () |
void | analyze () |
const std::set< Region * > & | getRegions () |
const std::set< Chokepoint * > & | getChokepoints () |
const std::set< BaseLocation * > & | getBaseLocations () |
const std::set< BaseLocation * > & | getStartLocations () |
const std::set< Polygon * > & | getUnwalkablePolygons () |
BaseLocation * | getStartLocation (BWAPI::Player *player) |
Region * | getRegion (int x, int y) |
Region * | getRegion (BWAPI::TilePosition tileposition) |
Chokepoint * | getNearestChokepoint (int x, int y) |
Chokepoint * | getNearestChokepoint (BWAPI::TilePosition tileposition) |
Chokepoint * | getNearestChokepoint (BWAPI::Position position) |
BaseLocation * | getNearestBaseLocation (int x, int y) |
BaseLocation * | getNearestBaseLocation (BWAPI::TilePosition tileposition) |
BaseLocation * | getNearestBaseLocation (BWAPI::Position position) |
Polygon * | getNearestUnwalkablePolygon (int x, int y) |
Polygon * | getNearestUnwalkablePolygon (BWAPI::TilePosition tileposition) |
BWAPI::Position | getNearestUnwalkablePosition (BWAPI::Position position) |
bool | isConnected (int x1, int y1, int x2, int y2) |
bool | isConnected (BWAPI::TilePosition a, BWAPI::TilePosition b) |
double | getGroundDistance (BWAPI::TilePosition start, BWAPI::TilePosition end) |
std::pair< BWAPI::TilePosition,
double > | getNearestTilePosition (BWAPI::TilePosition start, const std::set< BWAPI::TilePosition > &targets) |
std::map< BWAPI::TilePosition,
double > | getGroundDistances (BWAPI::TilePosition start, const std::set< BWAPI::TilePosition > &targets) |
void | getGroundDistanceMap (BWAPI::TilePosition start, RectangleArray< double > &distanceMap) |
void | getGroundWalkDistanceMap (int walkx, int walky, RectangleArray< double > &distanceMap) |
std::vector< BWAPI::TilePosition > | getShortestPath (BWAPI::TilePosition start, BWAPI::TilePosition end) |
std::vector< BWAPI::TilePosition > | getShortestPath (BWAPI::TilePosition start, const std::set< BWAPI::TilePosition > &targets) |