BWAPI
Aiur/include/BWAPI/Player.h
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00001 #pragma once
00002 #include <set>
00003 #include <string>
00004 
00005 #include <BWAPI/TilePosition.h>
00006 #include <BWAPI/Race.h>
00007 #include <BWAPI/TechType.h>
00008 #include <BWAPI/UpgradeType.h>
00009 #include <BWAPI/PlayerType.h>
00010 #include <BWAPI/UnitType.h>
00011 #include <BWAPI/Client/PlayerData.h>
00012 #include <BWAPI/Color.h>
00013 namespace BWAPI
00014 {
00015   class Unit;
00016   class Force;
00017 
00020   class Player
00021   {
00022     public :
00024       virtual int getID() const = 0;
00025 
00027       virtual std::string getName() const = 0;
00028 
00032       virtual const std::set<Unit*>& getUnits() const = 0;
00033 
00035       virtual Race getRace() const = 0;
00036 
00038       virtual PlayerType getType() const = 0;
00039 
00041       virtual Force* getForce() const = 0;
00042 
00044       virtual bool isAlly(Player* player) const = 0;
00045 
00047       virtual bool isEnemy(Player* player) const = 0;
00048 
00050       virtual bool isNeutral() const = 0;
00051 
00055       virtual TilePosition getStartLocation() const = 0;
00056 
00058       virtual bool isVictorious() const = 0;
00059 
00061       virtual bool isDefeated() const = 0;
00062 
00064       virtual bool leftGame() const = 0;
00065 
00067       virtual int minerals() const = 0;
00068 
00070       virtual int gas() const = 0;
00071 
00074       virtual int cumulativeMinerals() const = 0;
00075 
00077       virtual int cumulativeGas() const = 0;
00078 
00079       // TODO: ground methods
00084       virtual int supplyTotal() const = 0;
00085       virtual int supplyTotal(Race race) const = 0;
00086 
00091       virtual int supplyUsed() const = 0;
00092       virtual int supplyUsed(Race race) const = 0;
00093 
00095       virtual int allUnitCount(UnitType unit) const = 0;
00096 
00098       virtual int visibleUnitCount(UnitType unit) const = 0;
00099 
00101       virtual int completedUnitCount(UnitType unit) const = 0;
00102 
00104       virtual int incompleteUnitCount(UnitType unit) const = 0;
00105 
00107       virtual int deadUnitCount(UnitType unit) const = 0;
00108 
00110       virtual int killedUnitCount(UnitType unit) const = 0;
00111 
00114       virtual int  getUpgradeLevel(UpgradeType upgrade) const = 0;
00115 
00118       virtual bool hasResearched(TechType tech) const = 0;
00119 
00122       virtual bool isResearching(TechType tech) const = 0;
00123 
00126       virtual bool isUpgrading(UpgradeType upgrade) const = 0;
00127 
00129       virtual BWAPI::Color getColor() const = 0;
00130 
00132       virtual int getTextColor() const = 0;
00133 
00135       virtual int maxEnergy(UnitType unit) const = 0;
00136 
00138       virtual double topSpeed(UnitType unit) const = 0;
00139 
00141       virtual int groundWeaponMaxRange(UnitType unit) const = 0;
00142 
00144       virtual int airWeaponMaxRange(UnitType unit) const = 0;
00145 
00147       virtual int weaponMaxRange(WeaponType weapon) const = 0;
00148 
00150       virtual int sightRange(UnitType unit) const = 0 ;
00151 
00153       virtual int groundWeaponDamageCooldown(UnitType unit) const = 0;
00154 
00156       virtual int armor(UnitType unit) const = 0;
00157 
00159       virtual int getUnitScore() const = 0;
00160 
00162       virtual int getKillScore() const = 0;
00163 
00165       virtual int getBuildingScore() const = 0;
00166 
00168       virtual int getRazingScore() const = 0;
00169 
00171       virtual int getCustomScore() const = 0;
00172 
00174       virtual bool isObserver() const = 0;
00175   };
00176 };
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