BWAPI
|
#include <UnitGroupManager.h>
Functions | |
UnitGroup | AllUnits () |
UnitGroup | SelectAll () |
UnitGroup | SelectAll (BWAPI::UnitType type) |
UnitGroup | SelectAllEnemy () |
UnitGroup | SelectAllEnemy (BWAPI::UnitType type) |
UnitGroup | SelectAll (BWAPI::Player *player, BWAPI::UnitType type) |
Variables | |
std::map< BWAPI::Unit *, BWAPI::Player * > | unitOwner |
std::map< BWAPI::Unit *, BWAPI::UnitType > | unitType |
std::map< BWAPI::Player *, std::map< BWAPI::UnitType, UnitGroup > > | data |
std::map< BWAPI::Player *, UnitGroup > | allOwnedUnits |
UnitGroup | allUnits |
BWAPI::Player * | neutral |
UnitGroupManager * | TheUnitGroupManager = NULL |
UnitGroup SelectAll | ( | BWAPI::UnitType | type | ) |
UnitGroup SelectAll | ( | BWAPI::Player * | player, |
BWAPI::UnitType | type | ||
) |
UnitGroup SelectAllEnemy | ( | BWAPI::UnitType | type | ) |
std::map<BWAPI::Player*, UnitGroup> allOwnedUnits |
std::map<BWAPI::Player*, std::map<BWAPI::UnitType,UnitGroup > > data |
UnitGroupManager* TheUnitGroupManager = NULL |
std::map<BWAPI::Unit*,BWAPI::Player*> unitOwner |
std::map<BWAPI::Unit*,BWAPI::UnitType> unitType |