, including all inherited members.
allies()=0 | BWAPI::Game | [pure virtual] |
canBuildHere(const Unit *builder, TilePosition position, UnitType type, bool checkExplored=false)=0 | BWAPI::Game | [pure virtual] |
canMake(const Unit *builder, UnitType type)=0 | BWAPI::Game | [pure virtual] |
canResearch(const Unit *unit, TechType type)=0 | BWAPI::Game | [pure virtual] |
canUpgrade(const Unit *unit, UpgradeType type)=0 | BWAPI::Game | [pure virtual] |
changeRace(Race race)=0 | BWAPI::Game | [pure virtual] |
drawBox(int ctype, int left, int top, int right, int bottom, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawBoxMap(int left, int top, int right, int bottom, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawBoxMouse(int left, int top, int right, int bottom, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawBoxScreen(int left, int top, int right, int bottom, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawCircle(int ctype, int x, int y, int radius, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawCircleMap(int x, int y, int radius, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawCircleMouse(int x, int y, int radius, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawCircleScreen(int x, int y, int radius, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawDot(int ctype, int x, int y, Color color)=0 | BWAPI::Game | [pure virtual] |
drawDotMap(int x, int y, Color color)=0 | BWAPI::Game | [pure virtual] |
drawDotMouse(int x, int y, Color color)=0 | BWAPI::Game | [pure virtual] |
drawDotScreen(int x, int y, Color color)=0 | BWAPI::Game | [pure virtual] |
drawEllipse(int ctype, int x, int y, int xrad, int yrad, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawEllipseMap(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawEllipseMouse(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawEllipseScreen(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawLine(int ctype, int x1, int y1, int x2, int y2, Color color)=0 | BWAPI::Game | [pure virtual] |
drawLineMap(int x1, int y1, int x2, int y2, Color color)=0 | BWAPI::Game | [pure virtual] |
drawLineMouse(int x1, int y1, int x2, int y2, Color color)=0 | BWAPI::Game | [pure virtual] |
drawLineScreen(int x1, int y1, int x2, int y2, Color color)=0 | BWAPI::Game | [pure virtual] |
drawText(int ctype, int x, int y, const char *format,...)=0 | BWAPI::Game | [pure virtual] |
drawTextMap(int x, int y, const char *format,...)=0 | BWAPI::Game | [pure virtual] |
drawTextMouse(int x, int y, const char *format,...)=0 | BWAPI::Game | [pure virtual] |
drawTextScreen(int x, int y, const char *format,...)=0 | BWAPI::Game | [pure virtual] |
drawTriangle(int ctype, int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawTriangleMap(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawTriangleMouse(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
drawTriangleScreen(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)=0 | BWAPI::Game | [pure virtual] |
elapsedTime() const =0 | BWAPI::Game | [pure virtual] |
enableFlag(int flag)=0 | BWAPI::Game | [pure virtual] |
enemies()=0 | BWAPI::Game | [pure virtual] |
enemy()=0 | BWAPI::Game | [pure virtual] |
getAllUnits()=0 | BWAPI::Game | [pure virtual] |
getAPM(bool includeSelects=false)=0 | BWAPI::Game | [pure virtual] |
getAverageFPS()=0 | BWAPI::Game | [pure virtual] |
getBullets()=0 | BWAPI::Game | [pure virtual] |
getEvents()=0 | BWAPI::Game | [pure virtual] |
getForce(int forceID)=0 | BWAPI::Game | [pure virtual] |
getForces()=0 | BWAPI::Game | [pure virtual] |
getFPS()=0 | BWAPI::Game | [pure virtual] |
getFrameCount()=0 | BWAPI::Game | [pure virtual] |
getGameType()=0 | BWAPI::Game | [pure virtual] |
getGeysers()=0 | BWAPI::Game | [pure virtual] |
getGroundHeight(int tileX, int tileY)=0 | BWAPI::Game | [pure virtual] |
getGroundHeight(TilePosition position)=0 | BWAPI::Game | [pure virtual] |
getInstanceNumber()=0 | BWAPI::Game | [pure virtual] |
getKeyState(Key key)=0 | BWAPI::Game | [pure virtual] |
getKeyState(int key)=0 | BWAPI::Game | [pure virtual] |
getLastError() const =0 | BWAPI::Game | [pure virtual] |
getLatency()=0 | BWAPI::Game | [pure virtual] |
getLatencyFrames()=0 | BWAPI::Game | [pure virtual] |
getLatencyTime()=0 | BWAPI::Game | [pure virtual] |
getMinerals()=0 | BWAPI::Game | [pure virtual] |
getMousePosition()=0 | BWAPI::Game | [pure virtual] |
getMouseState(MouseButton button)=0 | BWAPI::Game | [pure virtual] |
getMouseState(int button)=0 | BWAPI::Game | [pure virtual] |
getNeutralUnits()=0 | BWAPI::Game | [pure virtual] |
getNukeDots()=0 | BWAPI::Game | [pure virtual] |
getPlayer(int playerID)=0 | BWAPI::Game | [pure virtual] |
getPlayers()=0 | BWAPI::Game | [pure virtual] |
getRemainingLatencyFrames()=0 | BWAPI::Game | [pure virtual] |
getRemainingLatencyTime()=0 | BWAPI::Game | [pure virtual] |
getReplayFrameCount()=0 | BWAPI::Game | [pure virtual] |
getRevision()=0 | BWAPI::Game | [pure virtual] |
getScreenBuffer()=0 | BWAPI::Game | [pure virtual] |
getScreenPosition()=0 | BWAPI::Game | [pure virtual] |
getSelectedUnits()=0 | BWAPI::Game | [pure virtual] |
getStartLocations()=0 | BWAPI::Game | [pure virtual] |
getStaticGeysers()=0 | BWAPI::Game | [pure virtual] |
getStaticMinerals()=0 | BWAPI::Game | [pure virtual] |
getStaticNeutralUnits()=0 | BWAPI::Game | [pure virtual] |
getUnit(int unitID)=0 | BWAPI::Game | [pure virtual] |
getUnitsInRadius(BWAPI::Position center, int radius) const =0 | BWAPI::Game | [pure virtual] |
getUnitsInRectangle(int left, int top, int right, int bottom) const =0 | BWAPI::Game | [pure virtual] |
getUnitsInRectangle(BWAPI::Position topLeft, BWAPI::Position bottomRight) const =0 | BWAPI::Game | [pure virtual] |
getUnitsOnTile(int tileX, int tileY)=0 | BWAPI::Game | [pure virtual] |
hasCreep(int tileX, int tileY)=0 | BWAPI::Game | [pure virtual] |
hasCreep(TilePosition position)=0 | BWAPI::Game | [pure virtual] |
hasPath(Position source, Position destination) const =0 | BWAPI::Game | [pure virtual] |
hasPower(int tileX, int tileY, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
hasPower(TilePosition position, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
hasPower(int tileX, int tileY, int tileWidth, int tileHeight, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
hasPower(TilePosition position, int tileWidth, int tileHeight, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
hasPowerPrecise(int x, int y, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
hasPowerPrecise(Position position, UnitType unitType=UnitTypes::None) const =0 | BWAPI::Game | [pure virtual] |
indexToUnit(int unitIndex)=0 | BWAPI::Game | [pure virtual] |
isBattleNet()=0 | BWAPI::Game | [pure virtual] |
isBuildable(int tileX, int tileY, bool includeBuildings=false)=0 | BWAPI::Game | [pure virtual] |
isBuildable(TilePosition position, bool includeBuildings=false)=0 | BWAPI::Game | [pure virtual] |
isDebug()=0 | BWAPI::Game | [pure virtual] |
isExplored(int tileX, int tileY)=0 | BWAPI::Game | [pure virtual] |
isExplored(TilePosition position)=0 | BWAPI::Game | [pure virtual] |
isFlagEnabled(int flag)=0 | BWAPI::Game | [pure virtual] |
isInGame()=0 | BWAPI::Game | [pure virtual] |
isLatComEnabled()=0 | BWAPI::Game | [pure virtual] |
isMultiplayer()=0 | BWAPI::Game | [pure virtual] |
isPaused()=0 | BWAPI::Game | [pure virtual] |
isReplay()=0 | BWAPI::Game | [pure virtual] |
issueCommand(const std::set< BWAPI::Unit * > &units, UnitCommand command)=0 | BWAPI::Game | [pure virtual] |
isVisible(int tileX, int tileY)=0 | BWAPI::Game | [pure virtual] |
isVisible(TilePosition position)=0 | BWAPI::Game | [pure virtual] |
isWalkable(int walkX, int walkY)=0 | BWAPI::Game | [pure virtual] |
leaveGame()=0 | BWAPI::Game | [pure virtual] |
mapFileName()=0 | BWAPI::Game | [pure virtual] |
mapHash()=0 | BWAPI::Game | [pure virtual] |
mapHeight()=0 | BWAPI::Game | [pure virtual] |
mapName()=0 | BWAPI::Game | [pure virtual] |
mapPathName()=0 | BWAPI::Game | [pure virtual] |
mapWidth()=0 | BWAPI::Game | [pure virtual] |
neutral()=0 | BWAPI::Game | [pure virtual] |
observers()=0 | BWAPI::Game | [pure virtual] |
pauseGame()=0 | BWAPI::Game | [pure virtual] |
pingMinimap(int x, int y)=0 | BWAPI::Game | [pure virtual] |
pingMinimap(BWAPI::Position p)=0 | BWAPI::Game | [pure virtual] |
printf(const char *format,...)=0 | BWAPI::Game | [pure virtual] |
restartGame()=0 | BWAPI::Game | [pure virtual] |
resumeGame()=0 | BWAPI::Game | [pure virtual] |
self()=0 | BWAPI::Game | [pure virtual] |
sendText(const char *format,...)=0 | BWAPI::Game | [pure virtual] |
sendTextEx(bool toAllies, const char *format,...)=0 | BWAPI::Game | [pure virtual] |
setAlliance(BWAPI::Player *player, bool allied=true, bool alliedVictory=true)=0 | BWAPI::Game | [pure virtual] |
setCommandOptimizationLevel(int level=2)=0 | BWAPI::Game | [pure virtual] |
setFrameSkip(int frameSkip=1)=0 | BWAPI::Game | [pure virtual] |
setGUI(bool enabled=true)=0 | BWAPI::Game | [pure virtual] |
setLastError(BWAPI::Error e)=0 | BWAPI::Game | [pure virtual] |
setLatCom(bool isEnabled)=0 | BWAPI::Game | [pure virtual] |
setLocalSpeed(int speed=-1)=0 | BWAPI::Game | [pure virtual] |
setMap(const char *mapFileName)=0 | BWAPI::Game | [pure virtual] |
setScreenPosition(int x, int y)=0 | BWAPI::Game | [pure virtual] |
setScreenPosition(BWAPI::Position p)=0 | BWAPI::Game | [pure virtual] |
setTextSize(int size=1)=0 | BWAPI::Game | [pure virtual] |
setVision(BWAPI::Player *player, bool enabled=true)=0 | BWAPI::Game | [pure virtual] |
startGame()=0 | BWAPI::Game | [pure virtual] |