BWAPI
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Namespaces | |
namespace | BulletTypes |
namespace | Colors |
namespace | CoordinateType |
namespace | DamageTypes |
namespace | Errors |
namespace | EventType |
namespace | ExplosionTypes |
namespace | Flag |
namespace | GameTypes |
namespace | Latency |
namespace | Orders |
namespace | PlayerTypes |
namespace | Positions |
namespace | Races |
namespace | TechTypes |
namespace | TilePositions |
namespace | Tournament |
namespace | UnitCommandTypes |
namespace | UnitSizeTypes |
namespace | UnitTypes |
namespace | UpgradeTypes |
namespace | WeaponTypes |
Classes | |
class | AIModule |
class | TournamentModule |
class | BitmapProxy |
class | Bitmap |
class | Bullet |
class | BulletType |
struct | BulletData |
class | BulletImpl |
class | Client |
struct | ForceData |
class | ForceImpl |
struct | unitFinder |
struct | GameData |
class | GameImpl |
struct | PlayerData |
class | PlayerImpl |
struct | UnitData |
class | UnitImpl |
class | Color |
class | DamageType |
class | Error |
class | Event |
class | ExplosionType |
class | Force |
class | Game |
class | GameType |
class | Order |
class | Player |
class | PlayerType |
class | Position |
class | Race |
class | TechType |
class | TilePosition |
class | Unit |
class | UnitCommand |
class | UnitCommandType |
class | UnitSizeType |
class | UnitType |
class | UpgradeType |
class | WeaponType |
Enumerations | |
enum | MouseButton { M_LEFT = 0, M_RIGHT = 1, M_MIDDLE = 2 } |
enum | Key { K_LBUTTON = 0x01, K_RBUTTON = 0x02, K_CANCEL = 0x03, K_MBUTTON = 0x04, K_XBUTTON1 = 0x05, K_XBUTTON2 = 0x06, K_BACK = 0x08, K_TAB = 0x09, K_CLEAR = 0x0C, K_RETURN = 0x0D, K_SHIFT = 0x10, K_CONTROL = 0x11, K_MENU = 0x12, K_PAUSE = 0x13, K_CAPITAL = 0x14, K_KANA = 0x15, K_HANGEUL = 0x15, K_HANGUL = 0x15, K_JUNJA = 0x17, K_FINAL = 0x18, K_HANJA = 0x19, K_KANJI = 0x19, K_ESCAPE = 0x1B, K_CONVERT = 0x1C, K_NONCONVERT = 0x1D, K_ACCEPT = 0x1E, K_MODECHANGE = 0x1F, K_SPACE = 0x20, K_PRIOR = 0x21, K_NEXT = 0x22, K_END = 0x23, K_HOME = 0x24, K_LEFT = 0x25, K_UP = 0x26, K_RIGHT = 0x27, K_DOWN = 0x28, K_SELECT = 0x29, K_PRINT = 0x2A, K_EXECUTE = 0x2B, K_SNAPSHOT = 0x2C, K_INSERT = 0x2D, K_DELETE = 0x2E, K_HELP = 0x2F, K_0 = 0x30, K_1 = 0x31, K_2 = 0x32, K_3 = 0x33, K_4 = 0x34, K_5 = 0x35, K_6 = 0x36, K_7 = 0x37, K_8 = 0x38, K_9 = 0x39, K_A = 0x41, K_B = 0x42, K_C = 0x43, K_D = 0x44, K_E = 0x45, K_F = 0x46, K_G = 0x47, K_H = 0x48, K_I = 0x49, K_J = 0x4A, K_K = 0x4B, K_L = 0x4C, K_M = 0x4D, K_N = 0x4E, K_O = 0x4F, K_P = 0x50, K_Q = 0x51, K_R = 0x52, K_S = 0x53, K_T = 0x54, K_U = 0x55, K_V = 0x56, K_W = 0x57, K_X = 0x58, K_Y = 0x59, K_Z = 0x5A, K_LWIN = 0x5B, K_RWIN = 0x5C, K_APPS = 0x5D, K_SLEEP = 0x5F, K_NUMPAD0 = 0x60, K_NUMPAD1 = 0x61, K_NUMPAD2 = 0x62, K_NUMPAD3 = 0x63, K_NUMPAD4 = 0x64, K_NUMPAD5 = 0x65, K_NUMPAD6 = 0x66, K_NUMPAD7 = 0x67, K_NUMPAD8 = 0x68, K_NUMPAD9 = 0x69, K_MULTIPLY = 0x6A, K_ADD = 0x6B, K_SEPARATOR = 0x6C, K_SUBTRACT = 0x6D, K_DECIMAL = 0x6E, K_DIVIDE = 0x6F, K_F1 = 0x70, K_F2 = 0x71, K_F3 = 0x72, K_F4 = 0x73, K_F5 = 0x74, K_F6 = 0x75, K_F7 = 0x76, K_F8 = 0x77, K_F9 = 0x78, K_F10 = 0x79, K_F11 = 0x7A, K_F12 = 0x7B, K_F13 = 0x7C, K_F14 = 0x7D, K_F15 = 0x7E, K_F16 = 0x7F, K_F17 = 0x80, K_F18 = 0x81, K_F19 = 0x82, K_F20 = 0x83, K_F21 = 0x84, K_F22 = 0x85, K_F23 = 0x86, K_F24 = 0x87, K_NUMLOCK = 0x90, K_SCROLL = 0x91, K_OEM_NEC_EQUAL = 0x92, K_OEM_FJ_JISHO = 0x92, K_OEM_FJ_MASSHOU = 0x93, K_OEM_FJ_TOUROKU = 0x94, K_OEM_FJ_LOYA = 0x95, K_OEM_FJ_ROYA = 0x96, K_LSHIFT = 0xA0, K_RSHIFT = 0xA1, K_LCONTROL = 0xA2, K_RCONTROL = 0xA3, K_LMENU = 0xA4, K_RMENU = 0xA5, K_BROWSER_BACK = 0xA6, K_BROWSER_FORWARD = 0xA7, K_BROWSER_REFRESH = 0xA8, K_BROWSER_STOP = 0xA9, K_BROWSER_SEARCH = 0xAA, K_BROWSER_FAVORITES = 0xAB, K_BROWSER_HOME = 0xAC, K_VOLUME_MUTE = 0xAD, K_VOLUME_DOWN = 0xAE, K_VOLUME_UP = 0xAF, K_MEDIA_NEXT_TRACK = 0xB0, K_MEDIA_PREV_TRACK = 0xB1, K_MEDIA_STOP = 0xB2, K_MEDIA_PLAY_PAUSE = 0xB3, K_LAUNCH_MAIL = 0xB4, K_LAUNCH_MEDIA_SELECT = 0xB5, K_LAUNCH_APP1 = 0xB6, K_LAUNCH_APP2 = 0xB7, K_OEM_1 = 0xBA, K_OEM_PLUS = 0xBB, K_OEM_COMMA = 0xBC, K_OEM_MINUS = 0xBD, K_OEM_PERIOD = 0xBE, K_OEM_2 = 0xBF, K_OEM_3 = 0xC0, K_OEM_4 = 0xDB, K_OEM_5 = 0xDC, K_OEM_6 = 0xDD, K_OEM_7 = 0xDE, K_OEM_8 = 0xDF, K_OEM_AX = 0xE1, K_OEM_102 = 0xE2, K_ICO_HELP = 0xE3, K_ICO_00 = 0xE4, K_PROCESSKEY = 0xE5, K_ICO_CLEAR = 0xE6, K_PACKET = 0xE7, K_OEM_RESET = 0xE9, K_OEM_JUMP = 0xEA, K_OEM_PA1 = 0xEB, K_OEM_PA2 = 0xEC, K_OEM_PA3 = 0xED, K_OEM_WSCTRL = 0xEE, K_OEM_CUSEL = 0xEF, K_OEM_ATTN = 0xF0, K_OEM_FINISH = 0xF1, K_OEM_COPY = 0xF2, K_OEM_AUTO = 0xF3, K_OEM_ENLW = 0xF4, K_OEM_BACKTAB = 0xF5, K_ATTN = 0xF6, K_CRSEL = 0xF7, K_EXSEL = 0xF8, K_EREOF = 0xF9, K_PLAY = 0xFA, K_ZOOM = 0xFB, K_NONAME = 0xFC, K_PA1 = 0xFD, K_OEM_CLEAR = 0xFE } |
Functions | |
void | BWAPI_init () |
int | BWAPI_getRevision () |
bool | BWAPI_isDebug () |
Variables | |
Game * | Broodwar |
Client | BWAPIClient |
enum BWAPI::Key |
enum BWAPI::MouseButton |
int BWAPI::BWAPI_getRevision | ( | ) |
void BWAPI::BWAPI_init | ( | ) |
You have to call this from your AIModule Dllmain function.
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: BWAPI::BWAPI_init(); break; case DLL_PROCESS_DETACH: break; } return TRUE; }
bool BWAPI::BWAPI_isDebug | ( | ) |