Public Member Functions |
| | UnitCommand () |
| | UnitCommand (Unit *_unit, UnitCommandType _type, Unit *_target, int _x, int _y, int _extra) |
| UnitCommandType | getType () const |
| Unit * | getUnit () const |
| Unit * | getTarget () const |
| Position | getTargetPosition () const |
| TilePosition | getTargetTilePosition () const |
| UnitType | getUnitType () const |
| TechType | getTechType () const |
| UpgradeType | getUpgradeType () const |
| int | getSlot () const |
| bool | isQueued () const |
| bool | operator== (const UnitCommand &other) const |
| bool | operator!= (const UnitCommand &other) const |
| bool | operator< (const UnitCommand &other) const |
| bool | operator> (const UnitCommand &other) const |
Static Public Member Functions |
| static UnitCommand | attack (Unit *unit, Position target, bool shiftQueueCommand=false) |
| static UnitCommand | attack (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | build (Unit *unit, TilePosition target, UnitType type) |
| static UnitCommand | buildAddon (Unit *unit, UnitType type) |
| static UnitCommand | train (Unit *unit, UnitType type) |
| static UnitCommand | morph (Unit *unit, UnitType type) |
| static UnitCommand | research (Unit *unit, TechType tech) |
| static UnitCommand | upgrade (Unit *unit, UpgradeType upgrade) |
| static UnitCommand | setRallyPoint (Unit *unit, Position target) |
| static UnitCommand | setRallyPoint (Unit *unit, Unit *target) |
| static UnitCommand | move (Unit *unit, Position target, bool shiftQueueCommand=false) |
| static UnitCommand | patrol (Unit *unit, Position target, bool shiftQueueCommand=false) |
| static UnitCommand | holdPosition (Unit *unit, bool shiftQueueCommand=false) |
| static UnitCommand | stop (Unit *unit, bool shiftQueueCommand=false) |
| static UnitCommand | follow (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | gather (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | returnCargo (Unit *unit, bool shiftQueueCommand=false) |
| static UnitCommand | repair (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | burrow (Unit *unit) |
| static UnitCommand | unburrow (Unit *unit) |
| static UnitCommand | cloak (Unit *unit) |
| static UnitCommand | decloak (Unit *unit) |
| static UnitCommand | siege (Unit *unit) |
| static UnitCommand | unsiege (Unit *unit) |
| static UnitCommand | lift (Unit *unit) |
| static UnitCommand | land (Unit *unit, TilePosition target) |
| static UnitCommand | load (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | unload (Unit *unit, Unit *target) |
| static UnitCommand | unloadAll (Unit *unit, bool shiftQueueCommand=false) |
| static UnitCommand | unloadAll (Unit *unit, Position target, bool shiftQueueCommand=false) |
| static UnitCommand | rightClick (Unit *unit, Position target, bool shiftQueueCommand=false) |
| static UnitCommand | rightClick (Unit *unit, Unit *target, bool shiftQueueCommand=false) |
| static UnitCommand | haltConstruction (Unit *unit) |
| static UnitCommand | cancelConstruction (Unit *unit) |
| static UnitCommand | cancelAddon (Unit *unit) |
| static UnitCommand | cancelTrain (Unit *unit, int slot=-2) |
| static UnitCommand | cancelMorph (Unit *unit) |
| static UnitCommand | cancelResearch (Unit *unit) |
| static UnitCommand | cancelUpgrade (Unit *unit) |
| static UnitCommand | useTech (Unit *unit, TechType tech) |
| static UnitCommand | useTech (Unit *unit, TechType tech, Position target) |
| static UnitCommand | useTech (Unit *unit, TechType tech, Unit *target) |
| static UnitCommand | placeCOP (Unit *unit, TilePosition target) |
Public Attributes |
| Unit * | unit |
| UnitCommandType | type |
| Unit * | target |
| int | x |
| int | y |
| int | extra |