, including all inherited members.
| attack(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| attack(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| build(Unit *unit, TilePosition target, UnitType type) | BWAPI::UnitCommand | [static] |
| buildAddon(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
| burrow(Unit *unit) | BWAPI::UnitCommand | [static] |
| cancelAddon(Unit *unit) | BWAPI::UnitCommand | [static] |
| cancelConstruction(Unit *unit) | BWAPI::UnitCommand | [static] |
| cancelMorph(Unit *unit) | BWAPI::UnitCommand | [static] |
| cancelResearch(Unit *unit) | BWAPI::UnitCommand | [static] |
| cancelTrain(Unit *unit, int slot=-2) | BWAPI::UnitCommand | [static] |
| cancelUpgrade(Unit *unit) | BWAPI::UnitCommand | [static] |
| cloak(Unit *unit) | BWAPI::UnitCommand | [static] |
| decloak(Unit *unit) | BWAPI::UnitCommand | [static] |
| extra | BWAPI::UnitCommand | |
| follow(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| gather(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| getSlot() const | BWAPI::UnitCommand | |
| getTarget() const | BWAPI::UnitCommand | |
| getTargetPosition() const | BWAPI::UnitCommand | |
| getTargetTilePosition() const | BWAPI::UnitCommand | |
| getTechType() const | BWAPI::UnitCommand | |
| getType() const | BWAPI::UnitCommand | |
| getUnit() const | BWAPI::UnitCommand | |
| getUnitType() const | BWAPI::UnitCommand | |
| getUpgradeType() const | BWAPI::UnitCommand | |
| haltConstruction(Unit *unit) | BWAPI::UnitCommand | [static] |
| holdPosition(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| isQueued() const | BWAPI::UnitCommand | |
| land(Unit *unit, TilePosition target) | BWAPI::UnitCommand | [static] |
| lift(Unit *unit) | BWAPI::UnitCommand | [static] |
| load(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| morph(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
| move(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| operator!=(const UnitCommand &other) const | BWAPI::UnitCommand | |
| operator<(const UnitCommand &other) const | BWAPI::UnitCommand | |
| operator==(const UnitCommand &other) const | BWAPI::UnitCommand | |
| operator>(const UnitCommand &other) const | BWAPI::UnitCommand | |
| patrol(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| placeCOP(Unit *unit, TilePosition target) | BWAPI::UnitCommand | [static] |
| repair(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| research(Unit *unit, TechType tech) | BWAPI::UnitCommand | [static] |
| returnCargo(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| rightClick(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| rightClick(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| setRallyPoint(Unit *unit, Position target) | BWAPI::UnitCommand | [static] |
| setRallyPoint(Unit *unit, Unit *target) | BWAPI::UnitCommand | [static] |
| siege(Unit *unit) | BWAPI::UnitCommand | [static] |
| stop(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| target | BWAPI::UnitCommand | |
| train(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
| type | BWAPI::UnitCommand | |
| unburrow(Unit *unit) | BWAPI::UnitCommand | [static] |
| unit | BWAPI::UnitCommand | |
| UnitCommand() | BWAPI::UnitCommand | |
| UnitCommand(Unit *_unit, UnitCommandType _type, Unit *_target, int _x, int _y, int _extra) | BWAPI::UnitCommand | |
| unload(Unit *unit, Unit *target) | BWAPI::UnitCommand | [static] |
| unloadAll(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| unloadAll(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
| unsiege(Unit *unit) | BWAPI::UnitCommand | [static] |
| upgrade(Unit *unit, UpgradeType upgrade) | BWAPI::UnitCommand | [static] |
| useTech(Unit *unit, TechType tech) | BWAPI::UnitCommand | [static] |
| useTech(Unit *unit, TechType tech, Position target) | BWAPI::UnitCommand | [static] |
| useTech(Unit *unit, TechType tech, Unit *target) | BWAPI::UnitCommand | [static] |
| x | BWAPI::UnitCommand | |
| y | BWAPI::UnitCommand | |