#include <GameData.h>
BWAPI::GameData::GameData | ( | ) | [inline] |
double BWAPI::GameData::averageFPS |
bool BWAPI::GameData::flags[2] |
int BWAPI::GameData::getGroundHeight[256][256] |
bool BWAPI::GameData::hasCreep[256][256] |
bool BWAPI::GameData::isBuildable[256][256] |
bool BWAPI::GameData::isExplored[256][256] |
bool BWAPI::GameData::isOccupied[256][256] |
bool BWAPI::GameData::isVisible[256][256] |
bool BWAPI::GameData::isWalkable[1024][1024] |
bool BWAPI::GameData::keyState[256] |
char BWAPI::GameData::mapFileName[261] |
char BWAPI::GameData::mapHash[41] |
char BWAPI::GameData::mapName[33] |
char BWAPI::GameData::mapPathName[261] |
unsigned short BWAPI::GameData::mapSplitTilesMiniTileMask[5000] |
unsigned short BWAPI::GameData::mapSplitTilesRegion1[5000] |
unsigned short BWAPI::GameData::mapSplitTilesRegion2[5000] |
unsigned short BWAPI::GameData::mapTileRegionId[256][256] |
const int BWAPI::GameData::MAX_COMMANDS = 20000 [static] |
const int BWAPI::GameData::MAX_EVENTS = 10000 [static] |
const int BWAPI::GameData::MAX_SHAPES = 20000 [static] |
const int BWAPI::GameData::MAX_STRINGS = 20000 [static] |
const int BWAPI::GameData::MAX_UNIT_COMMANDS = 20000 [static] |
bool BWAPI::GameData::mouseState[3] |
unsigned short BWAPI::GameData::regionGroupIndex[5000] |
int BWAPI::GameData::selectedUnits[12] |
char BWAPI::GameData::strings[MAX_STRINGS][256] |
int BWAPI::GameData::unitArray[1700] |
UnitData BWAPI::GameData::units[10000] |
unitFinder BWAPI::GameData::xUnitSearch[1700 *2] |
unitFinder BWAPI::GameData::yUnitSearch[1700 *2] |