#include <PlayerData.h>
Public Attributes | |
char | name [25] |
int | race |
int | type |
int | force |
bool | isAlly [12] |
bool | isEnemy [12] |
bool | isNeutral |
int | startLocationX |
int | startLocationY |
bool | isVictorious |
bool | isDefeated |
bool | leftGame |
bool | isParticipating |
int | minerals |
int | gas |
int | cumulativeMinerals |
int | cumulativeGas |
int | supplyTotal [3] |
int | supplyUsed [3] |
int | allUnitCount [BWAPI_UNIT_TYPE_MAX_COUNT] |
int | visibleUnitCount [BWAPI_UNIT_TYPE_MAX_COUNT] |
int | completedUnitCount [BWAPI_UNIT_TYPE_MAX_COUNT] |
int | deadUnitCount [BWAPI_UNIT_TYPE_MAX_COUNT] |
int | killedUnitCount [BWAPI_UNIT_TYPE_MAX_COUNT] |
int | upgradeLevel [63] |
bool | hasResearched [47] |
bool | isResearching [47] |
bool | isUpgrading [63] |
int | colorByte |
int | color |
int | totalUnitScore |
int | totalKillScore |
int | totalBuildingScore |
int | totalRazingScore |
int | customScore |
bool BWAPI::PlayerData::hasResearched[47] |
bool BWAPI::PlayerData::isAlly[12] |
bool BWAPI::PlayerData::isEnemy[12] |
bool BWAPI::PlayerData::isResearching[47] |
bool BWAPI::PlayerData::isUpgrading[63] |
char BWAPI::PlayerData::name[25] |
int BWAPI::PlayerData::upgradeLevel[63] |