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BWAPI
UnitData
Public Attributes
BWAPI::UnitData Struct Reference
#include <
UnitData.h
>
List of all members.
Public Attributes
int
clearanceLevel
int
id
int
player
int
type
int
positionX
int
positionY
double
angle
double
velocityX
double
velocityY
int
hitPoints
int
lastHitPoints
int
shields
int
energy
int
resources
int
resourceGroup
int
killCount
int
acidSporeCount
int
scarabCount
int
spiderMineCount
int
groundWeaponCooldown
int
airWeaponCooldown
int
spellCooldown
int
defenseMatrixPoints
int
defenseMatrixTimer
int
ensnareTimer
int
irradiateTimer
int
lockdownTimer
int
maelstromTimer
int
orderTimer
int
plagueTimer
int
removeTimer
int
stasisTimer
int
stimTimer
int
buildType
int
trainingQueueCount
int
trainingQueue
[5]
int
tech
int
upgrade
int
remainingBuildTime
int
remainingTrainTime
int
remainingResearchTime
int
remainingUpgradeTime
int
buildUnit
int
target
int
targetPositionX
int
targetPositionY
int
order
int
orderTarget
int
orderTargetPositionX
int
orderTargetPositionY
int
secondaryOrder
int
rallyPositionX
int
rallyPositionY
int
rallyUnit
int
addon
int
nydusExit
int
powerUp
int
transport
int
carrier
int
hatchery
bool
exists
bool
hasNuke
bool
isAccelerating
bool
isAttacking
bool
isAttackFrame
bool
isBeingGathered
bool
isBlind
bool
isBraking
bool
isBurrowed
int
carryResourceType
bool
isCloaked
bool
isCompleted
bool
isConstructing
bool
isDetected
bool
isGathering
bool
isHallucination
bool
isIdle
bool
isInterruptible
bool
isInvincible
bool
isLifted
bool
isMorphing
bool
isMoving
bool
isParasited
bool
isSelected
bool
isStartingAttack
bool
isStuck
bool
isTraining
bool
isUnderStorm
bool
isUnderDarkSwarm
bool
isUnderDWeb
bool
isUnpowered
bool
isVisible
[9]
int
buttonset
int
lastAttackerPlayer
bool
recentlyAttacked
Member Data Documentation
int
BWAPI::UnitData::acidSporeCount
int
BWAPI::UnitData::addon
int
BWAPI::UnitData::airWeaponCooldown
double
BWAPI::UnitData::angle
int
BWAPI::UnitData::buildType
int
BWAPI::UnitData::buildUnit
int
BWAPI::UnitData::buttonset
int
BWAPI::UnitData::carrier
int
BWAPI::UnitData::carryResourceType
int
BWAPI::UnitData::clearanceLevel
int
BWAPI::UnitData::defenseMatrixPoints
int
BWAPI::UnitData::defenseMatrixTimer
int
BWAPI::UnitData::energy
int
BWAPI::UnitData::ensnareTimer
bool
BWAPI::UnitData::exists
int
BWAPI::UnitData::groundWeaponCooldown
bool
BWAPI::UnitData::hasNuke
int
BWAPI::UnitData::hatchery
int
BWAPI::UnitData::hitPoints
int
BWAPI::UnitData::id
int
BWAPI::UnitData::irradiateTimer
bool
BWAPI::UnitData::isAccelerating
bool
BWAPI::UnitData::isAttackFrame
bool
BWAPI::UnitData::isAttacking
bool
BWAPI::UnitData::isBeingGathered
bool
BWAPI::UnitData::isBlind
bool
BWAPI::UnitData::isBraking
bool
BWAPI::UnitData::isBurrowed
bool
BWAPI::UnitData::isCloaked
bool
BWAPI::UnitData::isCompleted
bool
BWAPI::UnitData::isConstructing
bool
BWAPI::UnitData::isDetected
bool
BWAPI::UnitData::isGathering
bool
BWAPI::UnitData::isHallucination
bool
BWAPI::UnitData::isIdle
bool
BWAPI::UnitData::isInterruptible
bool
BWAPI::UnitData::isInvincible
bool
BWAPI::UnitData::isLifted
bool
BWAPI::UnitData::isMorphing
bool
BWAPI::UnitData::isMoving
bool
BWAPI::UnitData::isParasited
bool
BWAPI::UnitData::isSelected
bool
BWAPI::UnitData::isStartingAttack
bool
BWAPI::UnitData::isStuck
bool
BWAPI::UnitData::isTraining
bool
BWAPI::UnitData::isUnderDarkSwarm
bool
BWAPI::UnitData::isUnderDWeb
bool
BWAPI::UnitData::isUnderStorm
bool
BWAPI::UnitData::isUnpowered
bool
BWAPI::UnitData::isVisible
[9]
int
BWAPI::UnitData::killCount
int
BWAPI::UnitData::lastAttackerPlayer
int
BWAPI::UnitData::lastHitPoints
int
BWAPI::UnitData::lockdownTimer
int
BWAPI::UnitData::maelstromTimer
int
BWAPI::UnitData::nydusExit
int
BWAPI::UnitData::order
int
BWAPI::UnitData::orderTarget
int
BWAPI::UnitData::orderTargetPositionX
int
BWAPI::UnitData::orderTargetPositionY
int
BWAPI::UnitData::orderTimer
int
BWAPI::UnitData::plagueTimer
int
BWAPI::UnitData::player
int
BWAPI::UnitData::positionX
int
BWAPI::UnitData::positionY
int
BWAPI::UnitData::powerUp
int
BWAPI::UnitData::rallyPositionX
int
BWAPI::UnitData::rallyPositionY
int
BWAPI::UnitData::rallyUnit
bool
BWAPI::UnitData::recentlyAttacked
int
BWAPI::UnitData::remainingBuildTime
int
BWAPI::UnitData::remainingResearchTime
int
BWAPI::UnitData::remainingTrainTime
int
BWAPI::UnitData::remainingUpgradeTime
int
BWAPI::UnitData::removeTimer
int
BWAPI::UnitData::resourceGroup
int
BWAPI::UnitData::resources
int
BWAPI::UnitData::scarabCount
int
BWAPI::UnitData::secondaryOrder
int
BWAPI::UnitData::shields
int
BWAPI::UnitData::spellCooldown
int
BWAPI::UnitData::spiderMineCount
int
BWAPI::UnitData::stasisTimer
int
BWAPI::UnitData::stimTimer
int
BWAPI::UnitData::target
int
BWAPI::UnitData::targetPositionX
int
BWAPI::UnitData::targetPositionY
int
BWAPI::UnitData::tech
int
BWAPI::UnitData::trainingQueue
[5]
int
BWAPI::UnitData::trainingQueueCount
int
BWAPI::UnitData::transport
int
BWAPI::UnitData::type
int
BWAPI::UnitData::upgrade
double
BWAPI::UnitData::velocityX
double
BWAPI::UnitData::velocityY
The documentation for this struct was generated from the following file:
Aiur/include/BWAPI/Client/
UnitData.h
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Generated on Sat Feb 25 2012 19:28:44 for BWAPI by
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