#include <Bullet.h>
Public Member Functions | |
virtual int | getID () const =0 |
virtual Player * | getPlayer () const =0 |
virtual BulletType | getType () const =0 |
virtual Unit * | getSource () const =0 |
virtual Position | getPosition () const =0 |
virtual double | getAngle () const =0 |
virtual double | getVelocityX () const =0 |
virtual double | getVelocityY () const =0 |
virtual Unit * | getTarget () const =0 |
virtual Position | getTargetPosition () const =0 |
virtual int | getRemoveTimer () const =0 |
virtual bool | exists () const =0 |
virtual bool | isVisible () const =0 |
virtual bool | isVisible (Player *player) const =0 |
virtual bool BWAPI::Bullet::exists | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual double BWAPI::Bullet::getAngle | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual int BWAPI::Bullet::getID | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual Player* BWAPI::Bullet::getPlayer | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual Position BWAPI::Bullet::getPosition | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual int BWAPI::Bullet::getRemoveTimer | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual Unit* BWAPI::Bullet::getSource | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual Unit* BWAPI::Bullet::getTarget | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual Position BWAPI::Bullet::getTargetPosition | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual BulletType BWAPI::Bullet::getType | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual double BWAPI::Bullet::getVelocityX | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual double BWAPI::Bullet::getVelocityY | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual bool BWAPI::Bullet::isVisible | ( | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.
virtual bool BWAPI::Bullet::isVisible | ( | Player * | player | ) | const [pure virtual] |
Implemented in BWAPI::BulletImpl.