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BWAPI
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| airWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| allUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| armor(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| completedUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| cumulativeGas() const =0 | BWAPI::Player | [pure virtual] |
| cumulativeMinerals() const =0 | BWAPI::Player | [pure virtual] |
| deadUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| gas() const =0 | BWAPI::Player | [pure virtual] |
| getBuildingScore() const =0 | BWAPI::Player | [pure virtual] |
| getColor() const =0 | BWAPI::Player | [pure virtual] |
| getCustomScore() const =0 | BWAPI::Player | [pure virtual] |
| getForce() const =0 | BWAPI::Player | [pure virtual] |
| getID() const =0 | BWAPI::Player | [pure virtual] |
| getKillScore() const =0 | BWAPI::Player | [pure virtual] |
| getName() const =0 | BWAPI::Player | [pure virtual] |
| getRace() const =0 | BWAPI::Player | [pure virtual] |
| getRazingScore() const =0 | BWAPI::Player | [pure virtual] |
| getStartLocation() const =0 | BWAPI::Player | [pure virtual] |
| getTextColor() const =0 | BWAPI::Player | [pure virtual] |
| getType() const =0 | BWAPI::Player | [pure virtual] |
| getUnits() const =0 | BWAPI::Player | [pure virtual] |
| getUnitScore() const =0 | BWAPI::Player | [pure virtual] |
| getUpgradeLevel(UpgradeType upgrade) const =0 | BWAPI::Player | [pure virtual] |
| groundWeaponDamageCooldown(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| groundWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| hasResearched(TechType tech) const =0 | BWAPI::Player | [pure virtual] |
| incompleteUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| isAlly(Player *player) const =0 | BWAPI::Player | [pure virtual] |
| isDefeated() const =0 | BWAPI::Player | [pure virtual] |
| isEnemy(Player *player) const =0 | BWAPI::Player | [pure virtual] |
| isNeutral() const =0 | BWAPI::Player | [pure virtual] |
| isObserver() const =0 | BWAPI::Player | [pure virtual] |
| isResearching(TechType tech) const =0 | BWAPI::Player | [pure virtual] |
| isUpgrading(UpgradeType upgrade) const =0 | BWAPI::Player | [pure virtual] |
| isVictorious() const =0 | BWAPI::Player | [pure virtual] |
| killedUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| leftGame() const =0 | BWAPI::Player | [pure virtual] |
| maxEnergy(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| minerals() const =0 | BWAPI::Player | [pure virtual] |
| sightRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| supplyTotal() const =0 | BWAPI::Player | [pure virtual] |
| supplyTotal(Race race) const =0 | BWAPI::Player | [pure virtual] |
| supplyUsed() const =0 | BWAPI::Player | [pure virtual] |
| supplyUsed(Race race) const =0 | BWAPI::Player | [pure virtual] |
| topSpeed(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| visibleUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
| weaponMaxRange(WeaponType weapon) const =0 | BWAPI::Player | [pure virtual] |
1.7.6.1