, including all inherited members.
attack(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
attack(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
build(TilePosition target, UnitType type) | BWAPI::UnitImpl | [virtual] |
buildAddon(UnitType type) | BWAPI::UnitImpl | [virtual] |
burrow() | BWAPI::UnitImpl | [virtual] |
cancelAddon() | BWAPI::UnitImpl | [virtual] |
cancelConstruction() | BWAPI::UnitImpl | [virtual] |
cancelMorph() | BWAPI::UnitImpl | [virtual] |
cancelResearch() | BWAPI::UnitImpl | [virtual] |
cancelTrain(int slot=-2) | BWAPI::UnitImpl | [virtual] |
cancelUpgrade() | BWAPI::UnitImpl | [virtual] |
canIssueCommand(UnitCommand command) const | BWAPI::UnitImpl | [virtual] |
clear() | BWAPI::UnitImpl | |
cloak() | BWAPI::UnitImpl | [virtual] |
connectedUnits | BWAPI::UnitImpl | |
decloak() | BWAPI::UnitImpl | [virtual] |
exists() const | BWAPI::UnitImpl | [virtual] |
follow(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
gather(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
getAcidSporeCount() const | BWAPI::UnitImpl | [virtual] |
getAddon() const | BWAPI::UnitImpl | [virtual] |
getAirWeaponCooldown() const | BWAPI::UnitImpl | [virtual] |
getAngle() const | BWAPI::UnitImpl | [virtual] |
getBuildType() const | BWAPI::UnitImpl | [virtual] |
getBuildUnit() const | BWAPI::UnitImpl | [virtual] |
getCarrier() const | BWAPI::UnitImpl | [virtual] |
getClientInfo() const | BWAPI::UnitImpl | [virtual] |
getDefenseMatrixPoints() const | BWAPI::UnitImpl | [virtual] |
getDefenseMatrixTimer() const | BWAPI::UnitImpl | [virtual] |
getDistance(Unit *target) const | BWAPI::UnitImpl | [virtual] |
getDistance(Position target) const | BWAPI::UnitImpl | [virtual] |
getEnergy() const | BWAPI::UnitImpl | [virtual] |
getEnsnareTimer() const | BWAPI::UnitImpl | [virtual] |
getGroundWeaponCooldown() const | BWAPI::UnitImpl | [virtual] |
getHatchery() const | BWAPI::UnitImpl | [virtual] |
getHitPoints() const | BWAPI::UnitImpl | [virtual] |
getID() const | BWAPI::UnitImpl | [virtual] |
getInitialHitPoints() const | BWAPI::UnitImpl | [virtual] |
getInitialPosition() const | BWAPI::UnitImpl | [virtual] |
getInitialResources() const | BWAPI::UnitImpl | [virtual] |
getInitialTilePosition() const | BWAPI::UnitImpl | [virtual] |
getInitialType() const | BWAPI::UnitImpl | [virtual] |
getInterceptorCount() const | BWAPI::UnitImpl | [virtual] |
getInterceptors() const | BWAPI::UnitImpl | [virtual] |
getIrradiateTimer() const | BWAPI::UnitImpl | [virtual] |
getKillCount() const | BWAPI::UnitImpl | [virtual] |
getLarva() const | BWAPI::UnitImpl | [virtual] |
getLastAttackingPlayer() const | BWAPI::UnitImpl | [virtual] |
getLastCommand() const | BWAPI::UnitImpl | [virtual] |
getLastCommandFrame() const | BWAPI::UnitImpl | [virtual] |
getLoadedUnits() const | BWAPI::UnitImpl | [virtual] |
getLockdownTimer() const | BWAPI::UnitImpl | [virtual] |
getMaelstromTimer() const | BWAPI::UnitImpl | [virtual] |
getNydusExit() const | BWAPI::UnitImpl | [virtual] |
getOrder() const | BWAPI::UnitImpl | [virtual] |
getOrderTarget() const | BWAPI::UnitImpl | [virtual] |
getOrderTargetPosition() const | BWAPI::UnitImpl | [virtual] |
getOrderTimer() const | BWAPI::UnitImpl | [virtual] |
getPlagueTimer() const | BWAPI::UnitImpl | [virtual] |
getPlayer() const | BWAPI::UnitImpl | [virtual] |
getPosition() const | BWAPI::UnitImpl | [virtual] |
getPowerUp() const | BWAPI::UnitImpl | [virtual] |
getRallyPosition() const | BWAPI::UnitImpl | [virtual] |
getRallyUnit() const | BWAPI::UnitImpl | [virtual] |
getRemainingBuildTime() const | BWAPI::UnitImpl | [virtual] |
getRemainingResearchTime() const | BWAPI::UnitImpl | [virtual] |
getRemainingTrainTime() const | BWAPI::UnitImpl | [virtual] |
getRemainingUpgradeTime() const | BWAPI::UnitImpl | [virtual] |
getRemoveTimer() const | BWAPI::UnitImpl | [virtual] |
getResourceGroup() const | BWAPI::UnitImpl | [virtual] |
getResources() const | BWAPI::UnitImpl | [virtual] |
getScarabCount() const | BWAPI::UnitImpl | [virtual] |
getSecondaryOrder() const | BWAPI::UnitImpl | [virtual] |
getShields() const | BWAPI::UnitImpl | [virtual] |
getSpellCooldown() const | BWAPI::UnitImpl | [virtual] |
getSpiderMineCount() const | BWAPI::UnitImpl | [virtual] |
getStasisTimer() const | BWAPI::UnitImpl | [virtual] |
getStimTimer() const | BWAPI::UnitImpl | [virtual] |
getTarget() const | BWAPI::UnitImpl | [virtual] |
getTargetPosition() const | BWAPI::UnitImpl | [virtual] |
getTech() const | BWAPI::UnitImpl | [virtual] |
getTilePosition() const | BWAPI::UnitImpl | [virtual] |
getTrainingQueue() const | BWAPI::UnitImpl | [virtual] |
getTransport() const | BWAPI::UnitImpl | [virtual] |
getType() const | BWAPI::UnitImpl | [virtual] |
getUnitsInRadius(int radius) const | BWAPI::UnitImpl | [virtual] |
getUnitsInWeaponRange(WeaponType weapon) const | BWAPI::UnitImpl | [virtual] |
getUpgrade() const | BWAPI::UnitImpl | [virtual] |
getUpgradeLevel(UpgradeType upgrade) const | BWAPI::UnitImpl | [virtual] |
getVelocityX() const | BWAPI::UnitImpl | [virtual] |
getVelocityY() const | BWAPI::UnitImpl | [virtual] |
haltConstruction() | BWAPI::UnitImpl | [virtual] |
hasNuke() const | BWAPI::UnitImpl | [virtual] |
hasPath(Unit *target) const | BWAPI::UnitImpl | [virtual] |
hasPath(Position target) const | BWAPI::UnitImpl | [virtual] |
holdPosition(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
isAccelerating() const | BWAPI::UnitImpl | [virtual] |
isAttackFrame() const | BWAPI::UnitImpl | [virtual] |
isAttacking() const | BWAPI::UnitImpl | [virtual] |
isBeingConstructed() const | BWAPI::UnitImpl | [virtual] |
isBeingGathered() const | BWAPI::UnitImpl | [virtual] |
isBeingHealed() const | BWAPI::UnitImpl | [virtual] |
isBlind() const | BWAPI::UnitImpl | [virtual] |
isBraking() const | BWAPI::UnitImpl | [virtual] |
isBurrowed() const | BWAPI::UnitImpl | [virtual] |
isCarryingGas() const | BWAPI::UnitImpl | [virtual] |
isCarryingMinerals() const | BWAPI::UnitImpl | [virtual] |
isCloaked() const | BWAPI::UnitImpl | [virtual] |
isCompleted() const | BWAPI::UnitImpl | [virtual] |
isConstructing() const | BWAPI::UnitImpl | [virtual] |
isDefenseMatrixed() const | BWAPI::UnitImpl | [virtual] |
isDetected() const | BWAPI::UnitImpl | [virtual] |
isEnsnared() const | BWAPI::UnitImpl | [virtual] |
isFollowing() const | BWAPI::UnitImpl | [virtual] |
isGatheringGas() const | BWAPI::UnitImpl | [virtual] |
isGatheringMinerals() const | BWAPI::UnitImpl | [virtual] |
isHallucination() const | BWAPI::UnitImpl | [virtual] |
isHoldingPosition() const | BWAPI::UnitImpl | [virtual] |
isIdle() const | BWAPI::UnitImpl | [virtual] |
isInterruptible() const | BWAPI::UnitImpl | [virtual] |
isInvincible() const | BWAPI::UnitImpl | [virtual] |
isInWeaponRange(Unit *target) const | BWAPI::UnitImpl | [virtual] |
isIrradiated() const | BWAPI::UnitImpl | [virtual] |
isLifted() const | BWAPI::UnitImpl | [virtual] |
isLoaded() const | BWAPI::UnitImpl | [virtual] |
isLockedDown() const | BWAPI::UnitImpl | [virtual] |
isMaelstrommed() const | BWAPI::UnitImpl | [virtual] |
isMorphing() const | BWAPI::UnitImpl | [virtual] |
isMoving() const | BWAPI::UnitImpl | [virtual] |
isParasited() const | BWAPI::UnitImpl | [virtual] |
isPatrolling() const | BWAPI::UnitImpl | [virtual] |
isPlagued() const | BWAPI::UnitImpl | [virtual] |
isRepairing() const | BWAPI::UnitImpl | [virtual] |
isResearching() const | BWAPI::UnitImpl | [virtual] |
isSelected() const | BWAPI::UnitImpl | [virtual] |
isSieged() const | BWAPI::UnitImpl | [virtual] |
isStartingAttack() const | BWAPI::UnitImpl | [virtual] |
isStasised() const | BWAPI::UnitImpl | [virtual] |
isStimmed() const | BWAPI::UnitImpl | [virtual] |
isStuck() const | BWAPI::UnitImpl | [virtual] |
issueCommand(UnitCommand command) | BWAPI::UnitImpl | [virtual] |
isTraining() const | BWAPI::UnitImpl | [virtual] |
isUnderAttack() const | BWAPI::UnitImpl | [virtual] |
isUnderDarkSwarm() const | BWAPI::UnitImpl | [virtual] |
isUnderDisruptionWeb() const | BWAPI::UnitImpl | [virtual] |
isUnderStorm() const | BWAPI::UnitImpl | [virtual] |
isUnpowered() const | BWAPI::UnitImpl | [virtual] |
isUpgrading() const | BWAPI::UnitImpl | [virtual] |
isVisible() const | BWAPI::UnitImpl | [virtual] |
isVisible(Player *player) const | BWAPI::UnitImpl | [virtual] |
land(TilePosition target) | BWAPI::UnitImpl | [virtual] |
lift() | BWAPI::UnitImpl | [virtual] |
load(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
loadedUnits | BWAPI::UnitImpl | |
morph(UnitType type) | BWAPI::UnitImpl | [virtual] |
move(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
patrol(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
placeCOP(TilePosition target) | BWAPI::UnitImpl | [virtual] |
repair(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
research(TechType tech) | BWAPI::UnitImpl | [virtual] |
returnCargo(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
rightClick(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
rightClick(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
saveInitialState() | BWAPI::UnitImpl | |
self | BWAPI::UnitImpl | |
setClientInfo(void *clientinfo) | BWAPI::UnitImpl | [virtual] |
setRallyPoint(Position target) | BWAPI::UnitImpl | [virtual] |
setRallyPoint(Unit *target) | BWAPI::UnitImpl | [virtual] |
siege() | BWAPI::UnitImpl | [virtual] |
stop(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
train(UnitType type) | BWAPI::UnitImpl | [virtual] |
unburrow() | BWAPI::UnitImpl | [virtual] |
UnitImpl(int id) | BWAPI::UnitImpl | |
unload(Unit *target) | BWAPI::UnitImpl | [virtual] |
unloadAll(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
unloadAll(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
unsiege() | BWAPI::UnitImpl | [virtual] |
upgrade(UpgradeType upgrade) | BWAPI::UnitImpl | [virtual] |
useTech(TechType tech) | BWAPI::UnitImpl | [virtual] |
useTech(TechType tech, Position target) | BWAPI::UnitImpl | [virtual] |
useTech(TechType tech, Unit *target) | BWAPI::UnitImpl | [virtual] |