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BWAPI
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#include <InformationManager.h>


| InformationManager * InformationManager::create | ( | ) | [static] |

| void InformationManager::destroy | ( | ) | [static] |

| bool InformationManager::enemyHasBuilt | ( | BWAPI::UnitType | type | ) | const |

| bool InformationManager::exists | ( | BWAPI::Unit * | unit | ) | const |

| int InformationManager::getBuildTime | ( | BWAPI::UnitType | type | ) | const |

| const vector< BWTA::BaseLocation * > & InformationManager::getEnemyBases | ( | ) | const |


| bool InformationManager::getEnemySpotted | ( | ) |

| Position InformationManager::getLastPosition | ( | BWAPI::Unit * | unit | ) | const |

| int InformationManager::getLastSeenTime | ( | BWAPI::Unit * | unit | ) | const |


| int InformationManager::getNumberEvadedUnits | ( | BWAPI::UnitType | unitType | ) |

| Player * InformationManager::getPlayer | ( | BWAPI::Unit * | unit | ) | const |

| const std::map< BWAPI::Unit *, InformationManager::UnitData > & InformationManager::getSavedData | ( | ) | const |

| UnitType InformationManager::getType | ( | BWAPI::Unit * | unit | ) | const |

| std::set< BWTA::BaseLocation * > InformationManager::getUnvisitedBaseLocation | ( | ) |

| void InformationManager::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |

| void InformationManager::onUnitDiscover | ( | BWAPI::Unit * | unit | ) |

| void InformationManager::onUnitEvade | ( | BWAPI::Unit * | unit | ) |



| void InformationManager::setBaseEmpty | ( | BWTA::BaseLocation * | base | ) |
| void InformationManager::setEnemyBaseDestroyed | ( | bool | enemyBaseDestroyed | ) |

| void InformationManager::setEnemyNatural | ( | BWTA::BaseLocation * | base | ) |
| void InformationManager::setEnemyStartLocation | ( | BWTA::BaseLocation * | base | ) |

1.7.6.1