BWAPI
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#include <InformationManager.h>
InformationManager * InformationManager::create | ( | ) | [static] |
void InformationManager::destroy | ( | ) | [static] |
bool InformationManager::enemyHasBuilt | ( | BWAPI::UnitType | type | ) | const |
bool InformationManager::exists | ( | BWAPI::Unit * | unit | ) | const |
int InformationManager::getBuildTime | ( | BWAPI::UnitType | type | ) | const |
const vector< BWTA::BaseLocation * > & InformationManager::getEnemyBases | ( | ) | const |
bool InformationManager::getEnemySpotted | ( | ) |
Position InformationManager::getLastPosition | ( | BWAPI::Unit * | unit | ) | const |
int InformationManager::getLastSeenTime | ( | BWAPI::Unit * | unit | ) | const |
int InformationManager::getNumberEvadedUnits | ( | BWAPI::UnitType | unitType | ) |
Player * InformationManager::getPlayer | ( | BWAPI::Unit * | unit | ) | const |
const std::map< BWAPI::Unit *, InformationManager::UnitData > & InformationManager::getSavedData | ( | ) | const |
UnitType InformationManager::getType | ( | BWAPI::Unit * | unit | ) | const |
std::set< BWTA::BaseLocation * > InformationManager::getUnvisitedBaseLocation | ( | ) |
void InformationManager::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |
void InformationManager::onUnitDiscover | ( | BWAPI::Unit * | unit | ) |
void InformationManager::onUnitEvade | ( | BWAPI::Unit * | unit | ) |
void InformationManager::setBaseEmpty | ( | BWTA::BaseLocation * | base | ) |
void InformationManager::setEnemyBaseDestroyed | ( | bool | enemyBaseDestroyed | ) |
void InformationManager::setEnemyNatural | ( | BWTA::BaseLocation * | base | ) |
void InformationManager::setEnemyStartLocation | ( | BWTA::BaseLocation * | base | ) |