, including all inherited members.
| attack(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| attack(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| build(TilePosition target, UnitType type) | BWAPI::UnitImpl | [virtual] |
| buildAddon(UnitType type) | BWAPI::UnitImpl | [virtual] |
| burrow() | BWAPI::UnitImpl | [virtual] |
| cancelAddon() | BWAPI::UnitImpl | [virtual] |
| cancelConstruction() | BWAPI::UnitImpl | [virtual] |
| cancelMorph() | BWAPI::UnitImpl | [virtual] |
| cancelResearch() | BWAPI::UnitImpl | [virtual] |
| cancelTrain(int slot=-2) | BWAPI::UnitImpl | [virtual] |
| cancelUpgrade() | BWAPI::UnitImpl | [virtual] |
| canIssueCommand(UnitCommand command) const | BWAPI::UnitImpl | [virtual] |
| clear() | BWAPI::UnitImpl | |
| cloak() | BWAPI::UnitImpl | [virtual] |
| connectedUnits | BWAPI::UnitImpl | |
| decloak() | BWAPI::UnitImpl | [virtual] |
| exists() const | BWAPI::UnitImpl | [virtual] |
| follow(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| gather(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| getAcidSporeCount() const | BWAPI::UnitImpl | [virtual] |
| getAddon() const | BWAPI::UnitImpl | [virtual] |
| getAirWeaponCooldown() const | BWAPI::UnitImpl | [virtual] |
| getAngle() const | BWAPI::UnitImpl | [virtual] |
| getBuildType() const | BWAPI::UnitImpl | [virtual] |
| getBuildUnit() const | BWAPI::UnitImpl | [virtual] |
| getCarrier() const | BWAPI::UnitImpl | [virtual] |
| getClientInfo() const | BWAPI::UnitImpl | [virtual] |
| getDefenseMatrixPoints() const | BWAPI::UnitImpl | [virtual] |
| getDefenseMatrixTimer() const | BWAPI::UnitImpl | [virtual] |
| getDistance(Unit *target) const | BWAPI::UnitImpl | [virtual] |
| getDistance(Position target) const | BWAPI::UnitImpl | [virtual] |
| getEnergy() const | BWAPI::UnitImpl | [virtual] |
| getEnsnareTimer() const | BWAPI::UnitImpl | [virtual] |
| getGroundWeaponCooldown() const | BWAPI::UnitImpl | [virtual] |
| getHatchery() const | BWAPI::UnitImpl | [virtual] |
| getHitPoints() const | BWAPI::UnitImpl | [virtual] |
| getID() const | BWAPI::UnitImpl | [virtual] |
| getInitialHitPoints() const | BWAPI::UnitImpl | [virtual] |
| getInitialPosition() const | BWAPI::UnitImpl | [virtual] |
| getInitialResources() const | BWAPI::UnitImpl | [virtual] |
| getInitialTilePosition() const | BWAPI::UnitImpl | [virtual] |
| getInitialType() const | BWAPI::UnitImpl | [virtual] |
| getInterceptorCount() const | BWAPI::UnitImpl | [virtual] |
| getInterceptors() const | BWAPI::UnitImpl | [virtual] |
| getIrradiateTimer() const | BWAPI::UnitImpl | [virtual] |
| getKillCount() const | BWAPI::UnitImpl | [virtual] |
| getLarva() const | BWAPI::UnitImpl | [virtual] |
| getLastAttackingPlayer() const | BWAPI::UnitImpl | [virtual] |
| getLastCommand() const | BWAPI::UnitImpl | [virtual] |
| getLastCommandFrame() const | BWAPI::UnitImpl | [virtual] |
| getLoadedUnits() const | BWAPI::UnitImpl | [virtual] |
| getLockdownTimer() const | BWAPI::UnitImpl | [virtual] |
| getMaelstromTimer() const | BWAPI::UnitImpl | [virtual] |
| getNydusExit() const | BWAPI::UnitImpl | [virtual] |
| getOrder() const | BWAPI::UnitImpl | [virtual] |
| getOrderTarget() const | BWAPI::UnitImpl | [virtual] |
| getOrderTargetPosition() const | BWAPI::UnitImpl | [virtual] |
| getOrderTimer() const | BWAPI::UnitImpl | [virtual] |
| getPlagueTimer() const | BWAPI::UnitImpl | [virtual] |
| getPlayer() const | BWAPI::UnitImpl | [virtual] |
| getPosition() const | BWAPI::UnitImpl | [virtual] |
| getPowerUp() const | BWAPI::UnitImpl | [virtual] |
| getRallyPosition() const | BWAPI::UnitImpl | [virtual] |
| getRallyUnit() const | BWAPI::UnitImpl | [virtual] |
| getRemainingBuildTime() const | BWAPI::UnitImpl | [virtual] |
| getRemainingResearchTime() const | BWAPI::UnitImpl | [virtual] |
| getRemainingTrainTime() const | BWAPI::UnitImpl | [virtual] |
| getRemainingUpgradeTime() const | BWAPI::UnitImpl | [virtual] |
| getRemoveTimer() const | BWAPI::UnitImpl | [virtual] |
| getResourceGroup() const | BWAPI::UnitImpl | [virtual] |
| getResources() const | BWAPI::UnitImpl | [virtual] |
| getScarabCount() const | BWAPI::UnitImpl | [virtual] |
| getSecondaryOrder() const | BWAPI::UnitImpl | [virtual] |
| getShields() const | BWAPI::UnitImpl | [virtual] |
| getSpellCooldown() const | BWAPI::UnitImpl | [virtual] |
| getSpiderMineCount() const | BWAPI::UnitImpl | [virtual] |
| getStasisTimer() const | BWAPI::UnitImpl | [virtual] |
| getStimTimer() const | BWAPI::UnitImpl | [virtual] |
| getTarget() const | BWAPI::UnitImpl | [virtual] |
| getTargetPosition() const | BWAPI::UnitImpl | [virtual] |
| getTech() const | BWAPI::UnitImpl | [virtual] |
| getTilePosition() const | BWAPI::UnitImpl | [virtual] |
| getTrainingQueue() const | BWAPI::UnitImpl | [virtual] |
| getTransport() const | BWAPI::UnitImpl | [virtual] |
| getType() const | BWAPI::UnitImpl | [virtual] |
| getUnitsInRadius(int radius) const | BWAPI::UnitImpl | [virtual] |
| getUnitsInWeaponRange(WeaponType weapon) const | BWAPI::UnitImpl | [virtual] |
| getUpgrade() const | BWAPI::UnitImpl | [virtual] |
| getUpgradeLevel(UpgradeType upgrade) const | BWAPI::UnitImpl | [virtual] |
| getVelocityX() const | BWAPI::UnitImpl | [virtual] |
| getVelocityY() const | BWAPI::UnitImpl | [virtual] |
| haltConstruction() | BWAPI::UnitImpl | [virtual] |
| hasNuke() const | BWAPI::UnitImpl | [virtual] |
| hasPath(Unit *target) const | BWAPI::UnitImpl | [virtual] |
| hasPath(Position target) const | BWAPI::UnitImpl | [virtual] |
| holdPosition(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| isAccelerating() const | BWAPI::UnitImpl | [virtual] |
| isAttackFrame() const | BWAPI::UnitImpl | [virtual] |
| isAttacking() const | BWAPI::UnitImpl | [virtual] |
| isBeingConstructed() const | BWAPI::UnitImpl | [virtual] |
| isBeingGathered() const | BWAPI::UnitImpl | [virtual] |
| isBeingHealed() const | BWAPI::UnitImpl | [virtual] |
| isBlind() const | BWAPI::UnitImpl | [virtual] |
| isBraking() const | BWAPI::UnitImpl | [virtual] |
| isBurrowed() const | BWAPI::UnitImpl | [virtual] |
| isCarryingGas() const | BWAPI::UnitImpl | [virtual] |
| isCarryingMinerals() const | BWAPI::UnitImpl | [virtual] |
| isCloaked() const | BWAPI::UnitImpl | [virtual] |
| isCompleted() const | BWAPI::UnitImpl | [virtual] |
| isConstructing() const | BWAPI::UnitImpl | [virtual] |
| isDefenseMatrixed() const | BWAPI::UnitImpl | [virtual] |
| isDetected() const | BWAPI::UnitImpl | [virtual] |
| isEnsnared() const | BWAPI::UnitImpl | [virtual] |
| isFollowing() const | BWAPI::UnitImpl | [virtual] |
| isGatheringGas() const | BWAPI::UnitImpl | [virtual] |
| isGatheringMinerals() const | BWAPI::UnitImpl | [virtual] |
| isHallucination() const | BWAPI::UnitImpl | [virtual] |
| isHoldingPosition() const | BWAPI::UnitImpl | [virtual] |
| isIdle() const | BWAPI::UnitImpl | [virtual] |
| isInterruptible() const | BWAPI::UnitImpl | [virtual] |
| isInvincible() const | BWAPI::UnitImpl | [virtual] |
| isInWeaponRange(Unit *target) const | BWAPI::UnitImpl | [virtual] |
| isIrradiated() const | BWAPI::UnitImpl | [virtual] |
| isLifted() const | BWAPI::UnitImpl | [virtual] |
| isLoaded() const | BWAPI::UnitImpl | [virtual] |
| isLockedDown() const | BWAPI::UnitImpl | [virtual] |
| isMaelstrommed() const | BWAPI::UnitImpl | [virtual] |
| isMorphing() const | BWAPI::UnitImpl | [virtual] |
| isMoving() const | BWAPI::UnitImpl | [virtual] |
| isParasited() const | BWAPI::UnitImpl | [virtual] |
| isPatrolling() const | BWAPI::UnitImpl | [virtual] |
| isPlagued() const | BWAPI::UnitImpl | [virtual] |
| isRepairing() const | BWAPI::UnitImpl | [virtual] |
| isResearching() const | BWAPI::UnitImpl | [virtual] |
| isSelected() const | BWAPI::UnitImpl | [virtual] |
| isSieged() const | BWAPI::UnitImpl | [virtual] |
| isStartingAttack() const | BWAPI::UnitImpl | [virtual] |
| isStasised() const | BWAPI::UnitImpl | [virtual] |
| isStimmed() const | BWAPI::UnitImpl | [virtual] |
| isStuck() const | BWAPI::UnitImpl | [virtual] |
| issueCommand(UnitCommand command) | BWAPI::UnitImpl | [virtual] |
| isTraining() const | BWAPI::UnitImpl | [virtual] |
| isUnderAttack() const | BWAPI::UnitImpl | [virtual] |
| isUnderDarkSwarm() const | BWAPI::UnitImpl | [virtual] |
| isUnderDisruptionWeb() const | BWAPI::UnitImpl | [virtual] |
| isUnderStorm() const | BWAPI::UnitImpl | [virtual] |
| isUnpowered() const | BWAPI::UnitImpl | [virtual] |
| isUpgrading() const | BWAPI::UnitImpl | [virtual] |
| isVisible() const | BWAPI::UnitImpl | [virtual] |
| isVisible(Player *player) const | BWAPI::UnitImpl | [virtual] |
| land(TilePosition target) | BWAPI::UnitImpl | [virtual] |
| lift() | BWAPI::UnitImpl | [virtual] |
| load(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| loadedUnits | BWAPI::UnitImpl | |
| morph(UnitType type) | BWAPI::UnitImpl | [virtual] |
| move(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| patrol(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| placeCOP(TilePosition target) | BWAPI::UnitImpl | [virtual] |
| repair(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| research(TechType tech) | BWAPI::UnitImpl | [virtual] |
| returnCargo(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| rightClick(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| rightClick(Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| saveInitialState() | BWAPI::UnitImpl | |
| self | BWAPI::UnitImpl | |
| setClientInfo(void *clientinfo) | BWAPI::UnitImpl | [virtual] |
| setRallyPoint(Position target) | BWAPI::UnitImpl | [virtual] |
| setRallyPoint(Unit *target) | BWAPI::UnitImpl | [virtual] |
| siege() | BWAPI::UnitImpl | [virtual] |
| stop(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| train(UnitType type) | BWAPI::UnitImpl | [virtual] |
| unburrow() | BWAPI::UnitImpl | [virtual] |
| UnitImpl(int id) | BWAPI::UnitImpl | |
| unload(Unit *target) | BWAPI::UnitImpl | [virtual] |
| unloadAll(bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| unloadAll(Position target, bool shiftQueueCommand=false) | BWAPI::UnitImpl | [virtual] |
| unsiege() | BWAPI::UnitImpl | [virtual] |
| upgrade(UpgradeType upgrade) | BWAPI::UnitImpl | [virtual] |
| useTech(TechType tech) | BWAPI::UnitImpl | [virtual] |
| useTech(TechType tech, Position target) | BWAPI::UnitImpl | [virtual] |
| useTech(TechType tech, Unit *target) | BWAPI::UnitImpl | [virtual] |