Here is a list of all class members with links to the classes they belong to:
- a -
- abilities()
: BWAPI::UnitType
- acceleration()
: BWAPI::UnitType
- acidSporeCount
: BWAPI::UnitData
- active
: Squad
- activePriority
: Squad
- addAgent()
: AgentManager
- addBuilding()
: BuildPlanner
- addBuildingFirst()
: BuildPlanner
- addBunkerSquad()
: Commander
- addConstructedBuilding()
: CoverMap
- addMember()
: Squad
- addon
: BWAPI::UnitData
- addRefinery()
: BuildPlanner
- addRequirement()
: Squad
- addSetup()
: Squad
- addSpottedUnit()
: ExplorationManager
- addUnitCommand()
: BWAPI::GameImpl
- agents
: Squad
- AIModule()
: BWAPI::AIModule
- AIR
: Squad
- airAttackStr
: ForceData
- airDefendStr
: ForceData
- airWeapon()
: BWAPI::UnitType
- airWeaponCooldown
: BWAPI::UnitData
- airWeaponMaxRange()
: BWAPI::PlayerImpl
, BWAPI::Player
- alive
: BaseAgent
- allies()
: BWAPI::GameImpl
, BWAPI::Game
- allUnitCount()
: BWAPI::Player
, BWAPI::PlayerData
, BWAPI::PlayerImpl
- angle
: BWAPI::BulletData
, BWAPI::UnitData
- ArbiterAgent()
: ArbiterAgent
- armor()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- armorUpgrade()
: BWAPI::UnitType
- assignedFrame
: BuildQueueItem
- assignedWorkerId
: BuildQueueItem
- assignToAttack()
: BaseAgent
, UnitAgent
- assignToBuild()
: BaseAgent
, WorkerAgent
- assignToBunkerDefend()
: MarineAgent
, FirebatAgent
- assignToDefend()
: BaseAgent
, UnitAgent
- assignToExplore()
: UnitAgent
, BaseAgent
- assignToFinishBuild()
: BaseAgent
, WorkerAgent
- assignToRepair()
: BaseAgent
, WorkerAgent
- assistBuilding()
: Commander
- assistWorker()
: Commander
- attack()
: BWAPI::Unit
- ATTACK
: UnitAgent
, Commander
- attack()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit
- ATTACKING
: WorkerAgent
- averageFPS
: BWAPI::GameData