Here is a list of all class members with links to the classes they belong to:
- i -
- id
: Squad
, BWAPI::BulletData
, BWAPI::UnitData
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- InfestedTerranAgent()
: InfestedTerranAgent
- info
: BaseAgent
- inGame
: BWAPI::GameImpl
- initialUnitCount
: BWAPI::GameData
- innerSplashRadius()
: BWAPI::WeaponType
- instance
: Commander
- instanceID
: BWAPI::GameData
- irradiateTimer
: BWAPI::UnitData
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isActive()
: ChokeHarassSquad
, ExplorationManager
, ExplorationSquad
, HarassSquad
, KiteSquad
, RushSquad
, ShuttleSquad
, SpottedObject
, Squad
- isAddon()
: BWAPI::UnitType
- isAir()
: Squad
- isAlive()
: BaseAgent
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- isAnyAgentRepairingThisAgent()
: AgentManager
- isAt()
: SpottedObject
- isAttackFrame
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking
: BWAPI::UnitData
, BaseAgent
, Squad
, UnitAgent
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
, Commander
- isBuilding()
: BaseAgent
, BWAPI::UnitType
- isBunkerDefend()
: Squad
- isBunkered()
: FirebatAgent
, MarineAgent
, UnitAgent
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCloseTo()
: Squad
- isCompleted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing
: BWAPI::UnitData
, WorkerAgent
, BWAPI::UnitImpl
, BWAPI::Unit
- isDamaged()
: BaseAgent
- isDebug
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isDefeated
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isDefending()
: BaseAgent
, UnitAgent
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDefensive()
: Squad
- isDetected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isDetectorCovering()
: ExplorationManager
- isDetectorWithinRange()
: BaseAgent
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isExplorer()
: Squad
- isExploring()
: BaseAgent
, UnitAgent
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isFreeWorker()
: BaseAgent
- isFull()
: Squad
- isGathered()
: Squad
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGround()
: Squad
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isImportantUnit()
: Commander
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::Unit
, BWAPI::UnitImpl
- isIsland()
: BWTA::BaseLocation
- isKite()
: Squad
- isLatComEnabled()
: BWAPI::Game
, BWAPI::GameImpl
- isLifted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMedicTarget()
: MedicAgent
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isNeutral
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOccupied
: BWAPI::GameData
- isOffensive()
: Squad
- isOfType()
: AgentFactory
, BaseAgent
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::Unit
, BWAPI::UnitImpl
- isPowered()
: Commander
- isPowerup()
: BWAPI::UnitType
- isProtoss()
: BuildPlanner
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isReplay()
: BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::Game
- isRequired()
: Squad
- isResearching()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::Unit
, BWAPI::PlayerData
, BWAPI::UnitImpl
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isRush()
: Squad
- isSelected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isShuttle()
: Squad
- isSieged()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStimmed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStuck
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::Unit
, BWAPI::UnitImpl
- isSupport()
: Squad
- isTerran()
: BuildPlanner
- isThisGoal()
: Squad
- isTraining()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: Squad
, BWAPI::UnitImpl
, BWAPI::Unit
, BaseAgent
- isUnderDarkSwarm()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isUnderDisruptionWeb()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isUnit()
: BaseAgent
- isUnpowered()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isUpgrading()
: BWAPI::Player
, BWAPI::PlayerData
, BWAPI::Unit
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious
: BWAPI::PlayerData
, BWAPI::Player
, BWAPI::PlayerImpl
- isVisible()
: BWAPI::Unit
, Squad
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::BulletImpl
, BWAPI::BulletData
, BWAPI::Game
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::BulletImpl
, BWAPI::GameData
, BWAPI::UnitImpl
- isWalkable()
: BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::Game
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType
, BaseAgent
- isZerg()
: BuildPlanner