BWAPI
|
#include <RushSquad.h>
Public Member Functions | |
RushSquad (int mId, string mName, int mMoveType, int mPriority) | |
bool | isActive () |
void | computeActions () |
void | setGoal (TilePosition mGoal) |
void | clearGoal () |
TilePosition | getGoal () |
bool | hasGoal () |
void | printInfo () |
This squad rushes to each start location until the enemy has been located.
Author: Johan Hagelback (johan.hagelback@gmail.com)
RushSquad::RushSquad | ( | int | mId, |
string | mName, | ||
int | mMoveType, | ||
int | mPriority | ||
) |
void RushSquad::clearGoal | ( | ) | [virtual] |
void RushSquad::computeActions | ( | ) | [virtual] |
Called each update to issue orders.
Reimplemented from Squad.
TilePosition RushSquad::getGoal | ( | ) | [virtual] |
bool RushSquad::hasGoal | ( | ) | [virtual] |
Returns true if this squad has an assigned goal.
Reimplemented from Squad.
bool RushSquad::isActive | ( | ) | [virtual] |
void RushSquad::printInfo | ( | ) | [virtual] |
Prints some info about the squad.
Reimplemented from Squad.
void RushSquad::setGoal | ( | TilePosition | mGoal | ) | [virtual] |