This is the complete list of members for
RushSquad, including all inherited members.
| active | Squad | [protected] |
| activePriority | Squad | [protected] |
| addMember(BaseAgent *agent) | Squad | |
| addRequirement(UnitType type, int no) | Squad | |
| addSetup(UnitType type, int no) | Squad | |
| agents | Squad | [protected] |
| AIR | Squad | [static] |
| BUNKER | Squad | [static] |
| canMerge(Squad *squad) | Squad | |
| checkAttack() | Squad | [protected] |
| CHOKEHARASS | Squad | [static] |
| clearGoal() | RushSquad | [virtual] |
| computeActions() | RushSquad | [virtual] |
| contains(UnitType type) | Squad | |
| DEFENSIVE | Squad | [static] |
| disband(TilePosition retreatPoint) | Squad | |
| EXPLORER | Squad | [static] |
| findTarget() | Squad | [protected] |
| forceActive() | Squad | |
| getCenter() | Squad | |
| getCenterAgent() | Squad | |
| getClosestStartLocation(TilePosition pos) | Squad | |
| getGoal() | RushSquad | [virtual] |
| getHealthPct() | Squad | |
| getID() | Squad | |
| getMembers() | Squad | |
| getName() | Squad | |
| getNextStartLocation() | Squad | [protected] |
| getPriority() | Squad | |
| getSetup() | Squad | |
| getSize() | Squad | |
| getStrength() | Squad | |
| getTotalUnits() | Squad | |
| goal | Squad | [protected] |
| goalSetFrame | Squad | [protected] |
| GROUND | Squad | [static] |
| hasGoal() | RushSquad | [virtual] |
| hasUnits(UnitType type, int no) | Squad | |
| hasVisited | Squad | [protected] |
| id | Squad | [protected] |
| isActive() | RushSquad | [virtual] |
| isAir() | Squad | |
| isAttacking() | Squad | |
| isBunkerDefend() | Squad | |
| isCloseTo(TilePosition mGoal) | Squad | |
| isDefensive() | Squad | |
| isExplorer() | Squad | |
| isFull() | Squad | |
| isGathered() | Squad | |
| isGround() | Squad | |
| isKite() | Squad | |
| isOffensive() | Squad | |
| isRequired() | Squad | |
| isRush() | Squad | |
| isShuttle() | Squad | |
| isSupport() | Squad | |
| isThisGoal(TilePosition mGoal) | Squad | |
| isUnderAttack() | Squad | |
| isVisible(TilePosition pos) | Squad | [protected] |
| KITE | Squad | [static] |
| moveType | Squad | [protected] |
| name | Squad | [protected] |
| needUnit(UnitType type) | Squad | |
| OFFENSIVE | Squad | [static] |
| printFullInfo() | Squad | |
| printInfo() | RushSquad | [virtual] |
| priority | Squad | [protected] |
| removeMember(BaseAgent *agent) | Squad | |
| removeMember(UnitType type) | Squad | |
| required | Squad | [protected] |
| RUSH | Squad | [static] |
| RushSquad(int mId, string mName, int mMoveType, int mPriority) | RushSquad | |
| setActivePriority(int mPriority) | Squad | |
| setGoal(TilePosition mGoal) | RushSquad | [virtual] |
| setMemberGoals() | Squad | [protected] |
| setMemberState(BaseAgent *agent) | Squad | [protected] |
| setPriority(int mPriority) | Squad | |
| setRequired(bool mRequired) | Squad | |
| setup | Squad | [protected] |
| SHUTTLE | Squad | [static] |
| size() | Squad | |
| Squad() | Squad | |
| Squad(int mId, int mType, int mMoveType, string mName, int mPriority) | Squad | |
| SUPPORT | Squad | [static] |
| type | Squad | [protected] |