Here is a list of all class members with links to the classes they belong to:
- r -
- race
: BWAPI::PlayerData
- Race()
: BWAPI::Race
- rallyPositionX
: BWAPI::UnitData
- rallyPositionY
: BWAPI::UnitData
- rallyUnit
: BWAPI::UnitData
- readBuildOrder()
: BuildOrderFileReader
- readMap()
: MapDataReader
- readSquadList()
: SquadFileReader
- readUpgrades()
: UpgradesFileReader
- ReaverAgent()
: ReaverAgent
- ReceiveText()
: BWAPI::Event
- recentlyAttacked
: BWAPI::UnitData
- RectangleArray()
: BWTA::RectangleArray< Type >
- red()
: BWAPI::Color
- RefineryAgent()
: RefineryAgent
- regeneratesHP()
: BWAPI::UnitType
- regionGroupIndex
: BWAPI::GameData
- remainingBuildTime
: BWAPI::UnitData
- remainingLatencyFrames
: BWAPI::GameData
- remainingLatencyTime
: BWAPI::GameData
- remainingResearchTime
: BWAPI::UnitData
- remainingTrainTime
: BWAPI::UnitData
- remainingUpgradeTime
: BWAPI::UnitData
- remove()
: BuildPlanner
- removeAgent()
: AgentManager
- removeMember()
: Squad
- removeTimer
: BWAPI::UnitData
, BWAPI::BulletData
- repair()
: Commander
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- repairing
: StructureAgent
- REPAIRING
: WorkerAgent
- replayFrameCount
: BWAPI::GameData
- requestOverlord()
: AgentManager
- required
: Squad
- requiredTech()
: BWAPI::UnitType
- requiredUnits()
: BWAPI::UnitType
- requiresCreep()
: BWAPI::UnitType
- requiresPsi()
: BWAPI::UnitType
- research()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
- researchOrder
: StructureAgent
- researchTime()
: BWAPI::TechType
- reset()
: ForceData
, WorkerAgent
- resize()
: BWTA::RectangleArray< Type >
- resourceGroup
: BWAPI::UnitData
- ResourceLock()
: ResourceLock
- resources
: BWAPI::UnitData
- restartGame()
: BWAPI::GameImpl
, BWAPI::Game
- resumeGame()
: BWAPI::GameImpl
, BWAPI::Game
- returnCargo()
: BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit
- revision
: BWAPI::GameData
- rightClick()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitCommand
- RUSH
: Squad
- RushSquad()
: RushSquad