BWAPI
Public Member Functions
ExplorationSquad Class Reference

#include <ExplorationSquad.h>

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List of all members.

Public Member Functions

 ExplorationSquad (int mId, string mName, int mMoveType, int mPriority)
bool isActive ()
void computeActions ()
void setGoal (TilePosition mGoal)
void clearGoal ()
TilePosition getGoal ()
bool hasGoal ()
void printInfo ()

Detailed Description

This class handle squads used to explore the game world. Any unit type can be used as explorer.

Author: Johan Hagelback (johan.hagelback@gmail.com)


Constructor & Destructor Documentation

ExplorationSquad::ExplorationSquad ( int  mId,
string  mName,
int  mMoveType,
int  mPriority 
)

Constructor. See Squad.h for more details.

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Member Function Documentation

void ExplorationSquad::clearGoal ( ) [virtual]

Clears the goal for this Squad, i.e. sets the goal to TilePosition(-1,-1).

Reimplemented from Squad.

Called each update to issue orders.

Reimplemented from Squad.

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Returns the current goal of this Squad.

Reimplemented from Squad.

bool ExplorationSquad::hasGoal ( ) [virtual]

Returns true if this squad has an assigned goal.

Reimplemented from Squad.

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bool ExplorationSquad::isActive ( ) [virtual]

Returns true if this Squad is active, or false if not. A Squad is active when it first has been filled with agents. A Squad with destroyed units are still considered Active.

Reimplemented from Squad.

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void ExplorationSquad::printInfo ( ) [virtual]

Prints some info about the squad.

Reimplemented from Squad.

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void ExplorationSquad::setGoal ( TilePosition  mGoal) [virtual]

Sets the goal for this Squad.

Reimplemented from Squad.


The documentation for this class was generated from the following files:
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