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BWAPI
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#include <KiteSquad.h>


Public Member Functions | |
| KiteSquad (int mId, string mName, int mMoveType, int mPriority) | |
| bool | isActive () |
| void | computeActions () |
| void | setGoal (TilePosition mGoal) |
| void | clearGoal () |
| TilePosition | getGoal () |
| bool | hasGoal () |
| void | printInfo () |
This is the same as RushSquad, except that agents kite enemy units once they have been attacked.
Author: Johan Hagelback (johan.hagelback@gmail.com)
| KiteSquad::KiteSquad | ( | int | mId, |
| string | mName, | ||
| int | mMoveType, | ||
| int | mPriority | ||
| ) |
| void KiteSquad::clearGoal | ( | ) | [virtual] |
| void KiteSquad::computeActions | ( | ) | [virtual] |
Called each update to issue orders.
Reimplemented from Squad.

| TilePosition KiteSquad::getGoal | ( | ) | [virtual] |
| bool KiteSquad::hasGoal | ( | ) | [virtual] |
Returns true if this squad has an assigned goal.
Reimplemented from Squad.

| bool KiteSquad::isActive | ( | ) | [virtual] |
| void KiteSquad::printInfo | ( | ) | [virtual] |
Prints some info about the squad.
Reimplemented from Squad.

| void KiteSquad::setGoal | ( | TilePosition | mGoal | ) | [virtual] |
1.7.6.1