BWAPI
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#include <ShuttleSquad.h>
Public Member Functions | |
ShuttleSquad (int mId, string mName, int mPriority, bool mIsBaseHarass) | |
bool | isActive () |
void | computeActions () |
void | setGoal (TilePosition mGoal) |
void | clearGoal () |
TilePosition | getGoal () |
bool | hasGoal () |
void | printInfo () |
This is a special squad used to handle Protoss Shuttles carrying and dropping off Reavers.
Author: Johan Hagelback (johan.hagelback@gmail.com)
ShuttleSquad::ShuttleSquad | ( | int | mId, |
string | mName, | ||
int | mPriority, | ||
bool | mIsBaseHarass | ||
) |
Creates a Shuttle squad with a unique id and a name (for example AirAttackSquad, MainGroundSquad).
void ShuttleSquad::clearGoal | ( | ) | [virtual] |
void ShuttleSquad::computeActions | ( | ) | [virtual] |
Called each update to issue orders.
Reimplemented from Squad.
TilePosition ShuttleSquad::getGoal | ( | ) | [virtual] |
bool ShuttleSquad::hasGoal | ( | ) | [virtual] |
Returns true if this squad has an assigned goal.
Reimplemented from Squad.
bool ShuttleSquad::isActive | ( | ) | [virtual] |
void ShuttleSquad::printInfo | ( | ) | [virtual] |
Prints some info about the squad.
Reimplemented from Squad.
void ShuttleSquad::setGoal | ( | TilePosition | mGoal | ) | [virtual] |