Functions | |
| GameType | getGameType (std::string name) |
| std::set< GameType > & | allGameTypes () |
| void | init () |
Variables | |
| const GameType | Melee |
| const GameType | Free_For_All |
| const GameType | One_on_One |
| const GameType | Capture_The_Flag |
| const GameType | Greed |
| const GameType | Slaughter |
| const GameType | Sudden_Death |
| const GameType | Ladder |
| const GameType | Use_Map_Settings |
| const GameType | Team_Melee |
| const GameType | Team_Free_For_All |
| const GameType | Team_Capture_The_Flag |
| const GameType | Top_vs_Bottom |
| const GameType | Pro_Gamer_League |
| const GameType | None |
| const GameType | Unknown |
| std::set<GameType>& BWAPI::GameTypes::allGameTypes | ( | ) |
Returns the set of all the GameTypes.
| GameType BWAPI::GameTypes::getGameType | ( | std::string | name | ) |
Given the name of a game type, this function will return the GameType. For example: GameTypes::getGameType("Free For All") will return GameTypes::Free_For_All.
| void BWAPI::GameTypes::init | ( | ) |
1.7.6.1