BWAPI
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#include <PrecompiledHeader.h>
#include "Micro/Units/BayesianUnit.h"
#include "Utils/Rainbow.h"
#include "Defines.h"
#include "Micro/UnitsGroup.h"
#include "Utils/Util.h"
#include <set>
#include "Micro/Units/ProtossSpecial/ArbiterUnit.h"
#include "Micro/Units/ProtossSpecial/DarkArchonUnit.h"
#include "Micro/Units/ProtossSpecial/HighTemplarUnit.h"
#include "Micro/Units/ProtossFlying/CarrierUnit.h"
#include "Micro/Units/ProtossFlying/ObserverUnit.h"
#include "Micro/Units/ProtossFlying/ShuttleUnit.h"
#include "Micro/Units/ProtossFlying/CorsairUnit.h"
#include "Micro/Units/ProtossFlying/ScoutUnit.h"
#include "Micro/Units/ProtossGround/ArchonUnit.h"
#include "Micro/Units/ProtossGround/ZealotUnit.h"
#include "Micro/Units/ProtossGround/ReaverUnit.h"
#include "Micro/Units/ProtossGround/ProbeUnit.h"
#include "Micro/Units/ProtossGround/DragoonUnit.h"
#include "Micro/Units/ProtossGround/DarkTemplarUnit.h"
#include "Micro/Units/TerranGround/MarineUnit.h"
#include "Micro/Units/TerranGround/MedicUnit.h"
#include "Micro/Units/ZergFlying/ScourgeUnit.h"
#include "Micro/Units/ZergFlying/MutaliskUnit.h"
#include "Macro/BasesManager.h"
#include "Utils/RandomGenerators.h"
Defines | |
#define | __NEW_COMPUTE_REPULSE__ |
#define | __HEURISTICS_IN_FIGHTMOVE__ 1 |
#define | __OUTER_NON_ATOMIC_DIRV__ |
#define | __TILES_AROUND__ 2 |
#define | __SAMPLE_DIR__ |
#define | _PROB_NO_UNIT_MOVE 0.9 |
#define | _PROB_NO_DAMAGE_MOVE 0.9 |
#define | _PROB_NO_REPULSE_MOVE 0.7 |
#define | _PROB_NO_WALL_MOVE 0.9999999 |
#define | _PROB_NO_BUILDING_MOVE 0.999 |
#define | _PROB_GO_OBJ 0.7 |
#define __HEURISTICS_IN_FIGHTMOVE__ 1 |
#define __NEW_COMPUTE_REPULSE__ |
#define __OUTER_NON_ATOMIC_DIRV__ |
#define __SAMPLE_DIR__ |
#define __TILES_AROUND__ 2 |
#define _PROB_GO_OBJ 0.7 |
#define _PROB_NO_BUILDING_MOVE 0.999 |
#define _PROB_NO_DAMAGE_MOVE 0.9 |
#define _PROB_NO_REPULSE_MOVE 0.7 |
#define _PROB_NO_UNIT_MOVE 0.9 |
#define _PROB_NO_WALL_MOVE 0.9999999 |