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BWAPI
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#include <PrecompiledHeader.h>#include "Micro/Units/BayesianUnit.h"#include "Utils/Rainbow.h"#include "Defines.h"#include "Micro/UnitsGroup.h"#include "Utils/Util.h"#include <set>#include "Micro/Units/ProtossSpecial/ArbiterUnit.h"#include "Micro/Units/ProtossSpecial/DarkArchonUnit.h"#include "Micro/Units/ProtossSpecial/HighTemplarUnit.h"#include "Micro/Units/ProtossFlying/CarrierUnit.h"#include "Micro/Units/ProtossFlying/ObserverUnit.h"#include "Micro/Units/ProtossFlying/ShuttleUnit.h"#include "Micro/Units/ProtossFlying/CorsairUnit.h"#include "Micro/Units/ProtossFlying/ScoutUnit.h"#include "Micro/Units/ProtossGround/ArchonUnit.h"#include "Micro/Units/ProtossGround/ZealotUnit.h"#include "Micro/Units/ProtossGround/ReaverUnit.h"#include "Micro/Units/ProtossGround/ProbeUnit.h"#include "Micro/Units/ProtossGround/DragoonUnit.h"#include "Micro/Units/ProtossGround/DarkTemplarUnit.h"#include "Micro/Units/TerranGround/MarineUnit.h"#include "Micro/Units/TerranGround/MedicUnit.h"#include "Micro/Units/ZergFlying/ScourgeUnit.h"#include "Micro/Units/ZergFlying/MutaliskUnit.h"#include "Macro/BasesManager.h"#include "Utils/RandomGenerators.h"
Defines | |
| #define | __NEW_COMPUTE_REPULSE__ |
| #define | __HEURISTICS_IN_FIGHTMOVE__ 1 |
| #define | __OUTER_NON_ATOMIC_DIRV__ |
| #define | __TILES_AROUND__ 2 |
| #define | __SAMPLE_DIR__ |
| #define | _PROB_NO_UNIT_MOVE 0.9 |
| #define | _PROB_NO_DAMAGE_MOVE 0.9 |
| #define | _PROB_NO_REPULSE_MOVE 0.7 |
| #define | _PROB_NO_WALL_MOVE 0.9999999 |
| #define | _PROB_NO_BUILDING_MOVE 0.999 |
| #define | _PROB_GO_OBJ 0.7 |
| #define __HEURISTICS_IN_FIGHTMOVE__ 1 |
| #define __NEW_COMPUTE_REPULSE__ |
| #define __OUTER_NON_ATOMIC_DIRV__ |
| #define __SAMPLE_DIR__ |
| #define __TILES_AROUND__ 2 |
| #define _PROB_GO_OBJ 0.7 |
| #define _PROB_NO_BUILDING_MOVE 0.999 |
| #define _PROB_NO_DAMAGE_MOVE 0.9 |
| #define _PROB_NO_REPULSE_MOVE 0.7 |
| #define _PROB_NO_UNIT_MOVE 0.9 |
| #define _PROB_NO_WALL_MOVE 0.9999999 |
1.7.6.1