BWAPI
|
#include <PrecompiledHeader.h>
#include "Macro/SimCityBuildingPlacer.h"
#include "Macro/Heap.h"
#include "Utils/Vec.h"
#include "Regions/MapManager.h"
#include "Macro/BasesManager.h"
#include "Macro/Builder.h"
#include "Micro/Micro.h"
#include "Macro/InformationManager.h"
Functions | |
bool | existsInnerPath (const TilePosition &tp1, const TilePosition &tp2, const set< TilePosition > &occupied) |
TODO: more consistent/frequent buildings power (pylons coverage) checks (see onUnitDestroy) and convexity/hasPath checks. |
bool existsInnerPath | ( | const TilePosition & | tp1, |
const TilePosition & | tp2, | ||
const set< TilePosition > & | occupied | ||
) | [inline] |
TODO: more consistent/frequent buildings power (pylons coverage) checks (see onUnitDestroy) and convexity/hasPath checks.