BWAPI
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#include <UnitSetManager.h>
Functions | |
UnitSet | AllUnits () |
UnitSet | SelectAll () |
UnitSet | SelectAll (BWAPI::UnitType type) |
UnitSet | SelectAllEnemy () |
UnitSet | SelectAllEnemy (BWAPI::UnitType type) |
UnitSet | SelectAll (BWAPI::Player *player, BWAPI::UnitType type) |
Variables | |
std::map< BWAPI::Unit *, BWAPI::Player * > | unitOwner |
std::map< BWAPI::Unit *, BWAPI::UnitType > | unitType |
std::map< BWAPI::Player *, std::map< BWAPI::UnitType, UnitSet > > | data |
std::map< BWAPI::Player *, UnitSet > | allOwnedUnits |
UnitSet | allUnits |
BWAPI::Player * | neutral |
UnitSet SelectAllEnemy | ( | BWAPI::UnitType | type | ) |
std::map<BWAPI::Player*, UnitSet> allOwnedUnits |
BWAPI::Player* neutral |
std::map<BWAPI::Unit*,BWAPI::Player*> unitOwner |
std::map<BWAPI::Unit*,BWAPI::UnitType> unitType |