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BWAPI
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#include <MacroProject.h>

Public Member Functions | |
| BattleBroodAI () | |
| ~BattleBroodAI () | |
| virtual void | onStart () |
| virtual void | onEnd (bool isWinner) |
| virtual void | onFrame () |
| virtual void | onSendText (std::string text) |
| virtual void | onReceiveText (BWAPI::Player *player, std::string text) |
| virtual void | onPlayerLeft (BWAPI::Player *player) |
| virtual void | onNukeDetect (BWAPI::Position target) |
| virtual void | onUnitCreate (BWAPI::Unit *unit) |
| virtual void | onUnitDestroy (BWAPI::Unit *unit) |
| virtual void | onUnitMorph (BWAPI::Unit *unit) |
| virtual void | onUnitShow (BWAPI::Unit *unit) |
| virtual void | onUnitHide (BWAPI::Unit *unit) |
| virtual void | onUnitRenegade (BWAPI::Unit *unit) |
| virtual void | onUnitDiscover (BWAPI::Unit *unit) |
| virtual void | onUnitEvade (BWAPI::Unit *unit) |
| virtual void | onSaveGame (std::stringbuf gameName) |
| void | drawStats () |
| void | showPlayers () |
| void | showForces () |
Public Attributes | |
| bool | show_visibility_data |
| BWTA::Region * | home |
| BWTA::Region * | enemy_base |
| bool | analyzed |
| std::map< BWAPI::Unit *, BWAPI::UnitType > | buildings |
| Intelligence * | intelligence |
| Macro * | macro |
| Micro * | micro |
| TimeManager * | timeManager |
| bool | showManagerAssignments |
| void BattleBroodAI::drawStats | ( | ) |
| void BattleBroodAI::onEnd | ( | bool | isWinner | ) | [virtual] |

| void BattleBroodAI::onFrame | ( | ) | [virtual] |

| void BattleBroodAI::onNukeDetect | ( | BWAPI::Position | target | ) | [virtual] |
| void BattleBroodAI::onPlayerLeft | ( | BWAPI::Player * | player | ) | [virtual] |
| void BattleBroodAI::onReceiveText | ( | BWAPI::Player * | player, |
| std::string | text | ||
| ) | [virtual] |
| void BattleBroodAI::onSaveGame | ( | std::stringbuf | gameName | ) | [virtual] |
| void BattleBroodAI::onSendText | ( | std::string | text | ) | [virtual] |

| void BattleBroodAI::onStart | ( | ) | [virtual] |

| void BattleBroodAI::onUnitCreate | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitDestroy | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitDiscover | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitEvade | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitHide | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitMorph | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitRenegade | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::onUnitShow | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void BattleBroodAI::showForces | ( | ) |
| void BattleBroodAI::showPlayers | ( | ) |
| std::map<BWAPI::Unit*,BWAPI::UnitType> BattleBroodAI::buildings |
| BWTA::Region* BattleBroodAI::enemy_base |
| BWTA::Region* BattleBroodAI::home |
1.7.6.1