BWAPI
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#include <Regions.h>
Public Member Functions | |
RegionData () | |
bool | isOccupied () const |
bool | contain (Unit *unit) const |
void | add (Unit *unit) |
Public Attributes | |
std::map< Player *, std::vector < RegionsUnitData > > | buildings |
std::map< Player *, std::vector < RegionsUnitData > > | units |
int | lastSeen |
int | visited |
void RegionData::add | ( | Unit * | unit | ) | [inline] |
bool RegionData::contain | ( | Unit * | unit | ) | const |
bool RegionData::isOccupied | ( | ) | const |
std::map<Player*, std::vector<RegionsUnitData> > RegionData::buildings |
std::map<Player*, std::vector<RegionsUnitData> > RegionData::units |