BWAPI
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addUnit(BWAPI::Unit *unit) | Regions | [inline] |
addUnits() | Regions | |
CSingleton() | CSingleton< Regions > | [inline, protected] |
CSingleton< Regions > class | Regions | [friend] |
Destroy() | CSingleton< Regions > | [inline, static] |
display() const | Regions | |
enemyFound() const | Regions | |
getName() const | Regions | [virtual] |
Inst | CSingleton< Regions > | [protected, static] |
Instance() | CSingleton< Regions > | [inline, static] |
onUnitCreate(BWAPI::Unit *unit) | Regions | |
onUnitDestroy(BWAPI::Unit *unit) | Regions | |
onUnitHide(BWAPI::Unit *unit) | Regions | |
onUnitShow(BWAPI::Unit *unit) | Regions | |
regionsData | Regions | |
removeUnit(Unit *unit) | Regions | [inline] |
removeUnits() | Regions | |
setDependencies() | Regions | |
update() | Regions | [virtual] |
whereIsEnemy() | Regions | |
~CSingleton() | CSingleton< Regions > | [inline, protected] |