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BWAPI
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#include <Regions.h>


Public Member Functions | |
| void | setDependencies () |
| void | addUnit (BWAPI::Unit *unit) |
| void | removeUnits () |
| void | addUnits () |
| void | removeUnit (Unit *unit) |
| virtual void | update () |
| virtual std::string | getName () const |
| void | onUnitCreate (BWAPI::Unit *unit) |
| void | onUnitDestroy (BWAPI::Unit *unit) |
| void | onUnitShow (BWAPI::Unit *unit) |
| void | onUnitHide (BWAPI::Unit *unit) |
| void | display () const |
| bool | enemyFound () const |
| BWTA::Region * | whereIsEnemy () |
Public Attributes | |
| std::map< BWTA::Region *, RegionData > | regionsData |
Friends | |
| class | CSingleton< Regions > |
| void Regions::addUnit | ( | BWAPI::Unit * | unit | ) | [inline] |


| void Regions::addUnits | ( | ) |


| void Regions::display | ( | ) | const |
| bool Regions::enemyFound | ( | ) | const |
| std::string Regions::getName | ( | ) | const [virtual] |
| void Regions::onUnitCreate | ( | BWAPI::Unit * | unit | ) |

| void Regions::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |

| void Regions::onUnitHide | ( | BWAPI::Unit * | unit | ) |

| void Regions::onUnitShow | ( | BWAPI::Unit * | unit | ) |

| void Regions::removeUnit | ( | Unit * | unit | ) | [inline] |

| void Regions::removeUnits | ( | ) |


| void Regions::setDependencies | ( | ) |

| void Regions::update | ( | ) | [virtual] |

| BWTA::Region * Regions::whereIsEnemy | ( | ) |
friend class CSingleton< Regions > [friend] |
| std::map<BWTA::Region*, RegionData> Regions::regionsData |
1.7.6.1