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BWAPI
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#include <WorkerManager.h>
| enum WorkerManager::State |

| void WorkerManager::addUnit | ( | BWAPI::Unit * | unit | ) |

| void WorkerManager::buildRequest | ( | BWAPI::TilePosition | locationToBuild, |
| BWAPI::UnitType | buildType | ||
| ) |

| void WorkerManager::defenseBase | ( | BWAPI::Unit * | unit | ) |


| Unit * WorkerManager::getWorkerForTask | ( | BWAPI::Position | toPosition | ) |


| unsigned int WorkerManager::getWorkersMining | ( | ) |

| bool WorkerManager::isUnderConstruction | ( | BWAPI::UnitType | type | ) |

| bool WorkerManager::needWorkers | ( | ) |


| void WorkerManager::onFrame | ( | ) |


| void WorkerManager::onMineralDestroy | ( | BWAPI::Unit * | mineralField | ) |


| void WorkerManager::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |




| void WorkerManager::rebalanceGathering | ( | ) |


| bool WorkerManager::workersDefending | ( | ) |

| bool WorkerManager::workersDefending | ( | BWAPI::Unit * | target | ) |

1.7.6.1