BWAPI
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#include <WorkerManager.h>
enum WorkerManager::State |
void WorkerManager::addUnit | ( | BWAPI::Unit * | unit | ) |
void WorkerManager::buildRequest | ( | BWAPI::TilePosition | locationToBuild, |
BWAPI::UnitType | buildType | ||
) |
void WorkerManager::defenseBase | ( | BWAPI::Unit * | unit | ) |
Unit * WorkerManager::getWorkerForTask | ( | BWAPI::Position | toPosition | ) |
unsigned int WorkerManager::getWorkersMining | ( | ) |
bool WorkerManager::isUnderConstruction | ( | BWAPI::UnitType | type | ) |
bool WorkerManager::needWorkers | ( | ) |
void WorkerManager::onFrame | ( | ) |
void WorkerManager::onMineralDestroy | ( | BWAPI::Unit * | mineralField | ) |
void WorkerManager::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |
void WorkerManager::rebalanceGathering | ( | ) |
bool WorkerManager::workersDefending | ( | ) |
bool WorkerManager::workersDefending | ( | BWAPI::Unit * | target | ) |