BWAPI
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#include "../../../Utils/FSM/FSM.h"
#include "../../../Utils/Functors.hpp"
#include "../../../Common.h"
#include "../../../PerceptualState/PerceptualState.h"
#include "../../../PerceptualState/Locations/Common.h"
#include "Actions/AttackMoveAction.h"
#include "Actions/BuildAction.h"
#include "Actions/AttackUnitAction.h"
#include "Actions/MoveAction.h"
#include "Actions/StopAction.h"
#include "Actions/LoadUnit.h"
#include "Actions/UnloadAllUnitsAtPosition.h"
Go to the source code of this file.
Classes | |
class | IBehavior |
A behavior controls the execution of some aspect of the system. It corresponds to a finite state machine producing actions and switching states according to the transitions activated by external events. More... | |
class | Behavior< DerivedBehavior > |