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BWAPI
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#include "../../../Utils/FSM/FSM.h"#include "../../../Utils/Functors.hpp"#include "../../../Common.h"#include "../../../PerceptualState/PerceptualState.h"#include "../../../PerceptualState/Locations/Common.h"#include "Actions/AttackMoveAction.h"#include "Actions/BuildAction.h"#include "Actions/AttackUnitAction.h"#include "Actions/MoveAction.h"#include "Actions/StopAction.h"#include "Actions/LoadUnit.h"#include "Actions/UnloadAllUnitsAtPosition.h"

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Classes | |
| class | IBehavior |
| A behavior controls the execution of some aspect of the system. It corresponds to a finite state machine producing actions and switching states according to the transitions activated by external events. More... | |
| class | Behavior< DerivedBehavior > |
1.7.6.1