BWAPI
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Classes | |
struct | EventHandlerBase |
Base class for event handlers, which are receptors that listen to and handle events. The virtual destructor is necessary only so that this class is virtual. More... | |
struct | EventHandlerT< Arguments > |
Base class for event handlers, templated on the type of arguments sent with the particular events. More... | |
struct | EventHandler |
Shorthand for event handlers with no argument. More... | |
struct | EventHandler1< T1 > |
Shorthand for event handlers with one argument. More... | |
struct | EventHandler2< T1, T2 > |
Shorthand for event handlers with two arguments. More... | |
struct | EventHandler3< T1, T2, T3 > |
Shorthand for event handlers with three arguments. More... | |
struct | EventHandler4< T1, T2, T3, T4 > |
Shorthand for event handlers with four arguments. More... | |
struct | EventHandler5< T1, T2, T3, T4, T5 > |
Shorthand for event handlers with five arguments. More... | |
Defines | |
#define | EVENT_HANDLER_NAME(Type, Function) EventHandler_##Type##_##Function |
#define | EVENT_HANDLER(Type, Function) |
#define | EVENT_HANDLER1(Type, Function, T1) |
#define | EVENT_HANDLER2(Type, Function, T1, T2) |
#define | EVENT_HANDLER3(Type, Function, T1, T2, T3) |
#define | EVENT_HANDLER4(Type, Function, T1, T2, T3, T4) |
#define | EVENT_HANDLER5(Type, Function, T1, T2, T3, T4, T5) |
#define EVENT_HANDLER | ( | Type, | |
Function | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments&) \ { \ m_object.Function(data); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER1 | ( | Type, | |
Function, | |||
T1 | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler1<T1> \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler1(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments& args) \ { \ m_object.Function(data, args.get<0>()); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER2 | ( | Type, | |
Function, | |||
T1, | |||
T2 | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler2<T1,T2> \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler2(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments& args) \ { \ m_object.Function(data, args.get<0>(), args.get<1>()); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER3 | ( | Type, | |
Function, | |||
T1, | |||
T2, | |||
T3 | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler3<T1,T2,T3> \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler3(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments& args) \ { \ m_object.Function(data, args.get<0>(), args.get<1>(), args.get<2>()); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER4 | ( | Type, | |
Function, | |||
T1, | |||
T2, | |||
T3, | |||
T4 | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler4<T1,T2,T3,T4> \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler4(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments& args) \ { \ m_object.Function(data, args.get<0>(), args.get<1>(), args.get<2>(), args.get<3>()); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER5 | ( | Type, | |
Function, | |||
T1, | |||
T2, | |||
T3, | |||
T4, | |||
T5 | |||
) |
struct EVENT_HANDLER_NAME(Type, Function) : EventHandler5<T1,T2,T3,T4,T5> \ { \ EVENT_HANDLER_NAME(Type, Function)(Type& object) \ : EventHandler5(object) \ , m_object(object) {} \ virtual ~EVENT_HANDLER_NAME(Type, Function)() {} \ virtual void onEvent(void* data, arguments& args) \ { \ m_object.Function(data, args.get<0>(), args.get<1>(), args.get<2>(), args.get<3>(), args.get<4>()); \ } \ private: \ Type& m_object; \ }
#define EVENT_HANDLER_NAME | ( | Type, | |
Function | |||
) | EventHandler_##Type##_##Function |