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BWAPI
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#include "../PersistentUnitGroup.h"#include "../Scheduler/SchedulerTask.h"#include "../Utils/Functors.hpp"#include "../Utils/Vector2.h"#include "../Utils/Utils.h"#include "../Utils/Event.h"#include "../Utils/UnitGroup.h"#include "../Utils/Resources.h"#include "Locations/Common.h"#include "InfluenceMap/InfluenceMap.h"#include "InfluenceMap/StructuralImportance.h"#include "InfluenceMap/Threat.h"#include "InfluenceMap/Visibility.h"#include "Tasks/UpdateInfluenceMapTask.h"#include "Tasks/UpdateBuildingsTask.h"#include "Tasks/UpdateUnitsTask.h"#include "Techs/Techs.h"#include <algorithm>

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Classes | |
| class | PerceptualState |
| Class that contains data populated from the actual game state. Several sensing and recognition algorithms are used to populate this structure. More... | |
| class | PerceptualState::ResearchInProgress |
| class | PerceptualState::UnitInConstruction |
| class | PerceptualState::UnitMorphing |
1.7.6.1