BWAPI
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#include "../PersistentUnitGroup.h"
#include "../Scheduler/SchedulerTask.h"
#include "../Utils/Functors.hpp"
#include "../Utils/Vector2.h"
#include "../Utils/Utils.h"
#include "../Utils/Event.h"
#include "../Utils/UnitGroup.h"
#include "../Utils/Resources.h"
#include "Locations/Common.h"
#include "InfluenceMap/InfluenceMap.h"
#include "InfluenceMap/StructuralImportance.h"
#include "InfluenceMap/Threat.h"
#include "InfluenceMap/Visibility.h"
#include "Tasks/UpdateInfluenceMapTask.h"
#include "Tasks/UpdateBuildingsTask.h"
#include "Tasks/UpdateUnitsTask.h"
#include "Techs/Techs.h"
#include <algorithm>
Go to the source code of this file.
Classes | |
class | PerceptualState |
Class that contains data populated from the actual game state. Several sensing and recognition algorithms are used to populate this structure. More... | |
class | PerceptualState::ResearchInProgress |
class | PerceptualState::UnitInConstruction |
class | PerceptualState::UnitMorphing |