BWAPI
Classes
SPAR/AIModule/SparAIModule/PerceptualState/PerceptualState.h File Reference
#include "../PersistentUnitGroup.h"
#include "../Scheduler/SchedulerTask.h"
#include "../Utils/Functors.hpp"
#include "../Utils/Vector2.h"
#include "../Utils/Utils.h"
#include "../Utils/Event.h"
#include "../Utils/UnitGroup.h"
#include "../Utils/Resources.h"
#include "Locations/Common.h"
#include "InfluenceMap/InfluenceMap.h"
#include "InfluenceMap/StructuralImportance.h"
#include "InfluenceMap/Threat.h"
#include "InfluenceMap/Visibility.h"
#include "Tasks/UpdateInfluenceMapTask.h"
#include "Tasks/UpdateBuildingsTask.h"
#include "Tasks/UpdateUnitsTask.h"
#include "Techs/Techs.h"
#include <algorithm>
Include dependency graph for PerceptualState.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  PerceptualState
 Class that contains data populated from the actual game state. Several sensing and recognition algorithms are used to populate this structure. More...
class  PerceptualState::ResearchInProgress
class  PerceptualState::UnitInConstruction
class  PerceptualState::UnitMorphing
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines