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BWAPI
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00001 #include "AdvancedGroup.h" 00002 00003 void AdvancedGroup::update(Goal goal) 00004 { 00005 // Reshuffle the groups 00006 // closest unit to the goal is start of that group 00007 00008 if(mAllUnits.empty()) 00009 return; 00010 00011 Unit closestUnit = mAllUnits.getClosestUnit(goal.getPositionForMerge()); 00012 if(mCurrectGoalGroup.count(closestUnit) == 0) 00013 { 00014 ; 00015 } 00016 00017 mLastGoal = goal; 00018 } 00019 00020 void AdvancedGroup::addUnit(Unit unit) 00021 { 00022 mUnitBehaviours[unit] = Behaviour(unit); 00023 mReinforcements.insert(unit); 00024 mAllUnits.insert(unit); 00025 } 00026 00027 void AdvancedGroup::removeUnits(Unit unit) 00028 { 00029 mCurrectGoalGroup.erase(unit); 00030 mReinforcements.erase(unit); 00031 00032 for(std::list<std::pair<UnitGroup, Goal>>::iterator it = mStrandedUnits.begin(); it != mStrandedUnits.end(); ++it) 00033 it->first.erase(unit); 00034 00035 mUnitBehaviours[unit].onDeleted(); 00036 mUnitBehaviours.erase(unit); 00037 }
1.7.6.1