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File List
Here is a list of all files with brief descriptions:
Skynet/include/
BWAPI.h
[code]
Skynet/include/BWAPI/
AIModule.h
[code]
Skynet/include/BWAPI/
Bitmap.h
[code]
Skynet/include/BWAPI/
Bullet.h
[code]
Skynet/include/BWAPI/
BulletType.h
[code]
Skynet/include/BWAPI/
Client.h
[code]
Skynet/include/BWAPI/
Color.h
[code]
Skynet/include/BWAPI/
Constants.h
[code]
Skynet/include/BWAPI/
CoordinateType.h
[code]
Skynet/include/BWAPI/
DamageType.h
[code]
Skynet/include/BWAPI/
Error.h
[code]
Skynet/include/BWAPI/
Event.h
[code]
Skynet/include/BWAPI/
EventType.h
[code]
Skynet/include/BWAPI/
ExplosionType.h
[code]
Skynet/include/BWAPI/
Flag.h
[code]
Skynet/include/BWAPI/
Force.h
[code]
Skynet/include/BWAPI/
Game.h
[code]
Skynet/include/BWAPI/
GameType.h
[code]
Skynet/include/BWAPI/
Input.h
[code]
Skynet/include/BWAPI/
Latency.h
[code]
Skynet/include/BWAPI/
Order.h
[code]
Skynet/include/BWAPI/
Player.h
[code]
Skynet/include/BWAPI/
PlayerType.h
[code]
Skynet/include/BWAPI/
Position.h
[code]
Skynet/include/BWAPI/
Race.h
[code]
Skynet/include/BWAPI/
TechType.h
[code]
Skynet/include/BWAPI/
TilePosition.h
[code]
Skynet/include/BWAPI/
TournamentAction.h
[code]
Skynet/include/BWAPI/
Unit.h
[code]
Skynet/include/BWAPI/
UnitCommand.h
[code]
Skynet/include/BWAPI/
UnitCommandType.h
[code]
Skynet/include/BWAPI/
UnitSizeType.h
[code]
Skynet/include/BWAPI/
UnitType.h
[code]
Skynet/include/BWAPI/
UpgradeType.h
[code]
Skynet/include/BWAPI/
WeaponType.h
[code]
Skynet/include/BWAPI/Client/
BulletData.h
[code]
Skynet/include/BWAPI/Client/
BulletImpl.h
[code]
Skynet/include/BWAPI/Client/
Client.h
[code]
Skynet/include/BWAPI/Client/
Command.h
[code]
Skynet/include/BWAPI/Client/
CommandType.h
[code]
Skynet/include/BWAPI/Client/
Event.h
[code]
Skynet/include/BWAPI/Client/
ForceData.h
[code]
Skynet/include/BWAPI/Client/
ForceImpl.h
[code]
Skynet/include/BWAPI/Client/
GameData.h
[code]
Skynet/include/BWAPI/Client/
GameImpl.h
[code]
Skynet/include/BWAPI/Client/
PlayerData.h
[code]
Skynet/include/BWAPI/Client/
PlayerImpl.h
[code]
Skynet/include/BWAPI/Client/
Shape.h
[code]
Skynet/include/BWAPI/Client/
ShapeType.h
[code]
Skynet/include/BWAPI/Client/
UnitCommand.h
[code]
Skynet/include/BWAPI/Client/
UnitData.h
[code]
Skynet/include/BWAPI/Client/
UnitImpl.h
[code]
Skynet/Skynet/
AdvancedGroup.cpp
[code]
Skynet/Skynet/
AdvancedGroup.h
[code]
Skynet/Skynet/
AOEThreat.cpp
[code]
Skynet/Skynet/
AOEThreat.h
[code]
Skynet/Skynet/
AOEThreatTracker.cpp
[code]
Skynet/Skynet/
AOEThreatTracker.h
[code]
Skynet/Skynet/
ArbiterAction.cpp
[code]
Skynet/Skynet/
ArbiterAction.h
[code]
Skynet/Skynet/
ArconZealotKillUnDetected.cpp
[code]
Skynet/Skynet/
ArconZealotKillUnDetected.h
[code]
Skynet/Skynet/
Base.cpp
[code]
Skynet/Skynet/
Base.h
[code]
Skynet/Skynet/
BaseSquad.h
[code]
Skynet/Skynet/
BaseTracker.cpp
[code]
Skynet/Skynet/
BaseTracker.h
[code]
Skynet/Skynet/
BasicUnitAction.cpp
[code]
Skynet/Skynet/
BasicUnitAction.h
[code]
Skynet/Skynet/
Behaviour.cpp
[code]
Skynet/Skynet/
Behaviour.h
[code]
Skynet/Skynet/
BlockedPathManager.cpp
[code]
Skynet/Skynet/
BlockedPathManager.h
[code]
Skynet/Skynet/
BorderPosition.cpp
[code]
Skynet/Skynet/
BorderPosition.h
[code]
Skynet/Skynet/
BorderTracker.cpp
[code]
Skynet/Skynet/
BorderTracker.h
[code]
Skynet/Skynet/
BufferedBox.h
[code]
Skynet/Skynet/
BufferedCircle.h
[code]
Skynet/Skynet/
BufferedDot.h
[code]
Skynet/Skynet/
BufferedEllipse.h
[code]
Skynet/Skynet/
BufferedItem.h
[code]
Skynet/Skynet/
BufferedLine.h
[code]
Skynet/Skynet/
BufferedText.h
[code]
Skynet/Skynet/
BufferedTriangle.h
[code]
Skynet/Skynet/
BuildingPlacer.cpp
[code]
Skynet/Skynet/
BuildingPlacer.h
[code]
Skynet/Skynet/
BuildOrder.cpp
[code]
Skynet/Skynet/
BuildOrder.h
[code]
Skynet/Skynet/
BuildOrderManager.cpp
[code]
Skynet/Skynet/
BuildOrderManager.h
[code]
Skynet/Skynet/
BuildTilePath.cpp
[code]
Skynet/Skynet/
BuildTilePath.h
[code]
Skynet/Skynet/
Chokepoint.cpp
[code]
Skynet/Skynet/
Chokepoint.h
[code]
Skynet/Skynet/
Condition.cpp
[code]
Skynet/Skynet/
Condition.h
[code]
Skynet/Skynet/
ConstructionTask.cpp
[code]
Skynet/Skynet/
ConstructionTask.h
[code]
Skynet/Skynet/
DefaultSquad.cpp
[code]
Skynet/Skynet/
DefaultSquad.h
[code]
Skynet/Skynet/
DefenseSquad.cpp
[code]
Skynet/Skynet/
DefenseSquad.h
[code]
Skynet/Skynet/
DetectorAction.cpp
[code]
Skynet/Skynet/
DetectorAction.h
[code]
Skynet/Skynet/
DLL.cpp
[code]
Skynet/Skynet/
DrawBuffer.cpp
[code]
Skynet/Skynet/
DrawBuffer.h
[code]
Skynet/Skynet/
DrawingHelper.cpp
[code]
Skynet/Skynet/
DrawingHelper.h
[code]
Skynet/Skynet/
DropAction.cpp
[code]
Skynet/Skynet/
DropAction.h
[code]
Skynet/Skynet/
ExpansionManager.cpp
[code]
Skynet/Skynet/
ExpansionManager.h
[code]
Skynet/Skynet/
GameProgressDetection.cpp
[code]
Skynet/Skynet/
GameProgressDetection.h
[code]
Skynet/Skynet/
GatherTask.cpp
[code]
Skynet/Skynet/
GatherTask.h
[code]
Skynet/Skynet/
Goal.cpp
[code]
Skynet/Skynet/
Goal.h
[code]
Skynet/Skynet/
GoalAction.cpp
[code]
Skynet/Skynet/
GoalAction.h
[code]
Skynet/Skynet/
Heap.h
[code]
Skynet/Skynet/
IdleTask.cpp
[code]
Skynet/Skynet/
IdleTask.h
[code]
Skynet/Skynet/
Interface.h
[code]
Skynet/Skynet/
LatencyTracker.cpp
[code]
Skynet/Skynet/
LatencyTracker.h
[code]
Skynet/Skynet/
LoadOtherBuilds.cpp
[code]
Skynet/Skynet/
LoadProtossBuilds.cpp
[code]
Skynet/Skynet/
LoadTerranBuilds.cpp
[code]
Skynet/Skynet/
LoadZergBuilds.cpp
[code]
Skynet/Skynet/
Logger.h
[code]
Skynet/Skynet/
MacroManager.cpp
[code]
Skynet/Skynet/
MacroManager.h
[code]
Skynet/Skynet/
MapHelper.cpp
[code]
Skynet/Skynet/
MapHelper.h
[code]
Skynet/Skynet/
MicroAction.h
[code]
Skynet/Skynet/
MineBlockingMineralTask.cpp
[code]
Skynet/Skynet/
MineBlockingMineralTask.h
[code]
Skynet/Skynet/
MineDragAction.cpp
[code]
Skynet/Skynet/
MineDragAction.h
[code]
Skynet/Skynet/
MorphTask.cpp
[code]
Skynet/Skynet/
MorphTask.h
[code]
Skynet/Skynet/
ObserverScoutTask.cpp
[code]
Skynet/Skynet/
ObserverScoutTask.h
[code]
Skynet/Skynet/
OperatorType.h
[code]
Skynet/Skynet/
PathFinder.cpp
[code]
Skynet/Skynet/
PathFinder.h
[code]
Skynet/Skynet/
PlayerTracker.cpp
[code]
Skynet/Skynet/
PlayerTracker.h
[code]
Skynet/Skynet/
PositionPath.cpp
[code]
Skynet/Skynet/
PositionPath.h
[code]
Skynet/Skynet/
PsiStormAction.cpp
[code]
Skynet/Skynet/
PsiStormAction.h
[code]
Skynet/Skynet/
PylonPowerTracker.cpp
[code]
Skynet/Skynet/
PylonPowerTracker.h
[code]
Skynet/Skynet/
RectangleArray.h
[code]
Skynet/Skynet/
Region.cpp
[code]
Skynet/Skynet/
Region.h
[code]
Skynet/Skynet/
RegionPath.cpp
[code]
Skynet/Skynet/
RegionPath.h
[code]
Skynet/Skynet/
Requirement.cpp
[code]
Skynet/Skynet/
Requirement.h
[code]
Skynet/Skynet/
RequirementGroup.cpp
[code]
Skynet/Skynet/
RequirementGroup.h
[code]
Skynet/Skynet/
ReservedLocation.cpp
[code]
Skynet/Skynet/
ReservedLocation.h
[code]
Skynet/Skynet/
ResourceManager.cpp
[code]
Skynet/Skynet/
ResourceManager.h
[code]
Skynet/Skynet/
ResourceTracker.cpp
[code]
Skynet/Skynet/
ResourceTracker.h
[code]
Skynet/Skynet/
ScoutData.cpp
[code]
Skynet/Skynet/
ScoutData.h
[code]
Skynet/Skynet/
ScoutManager.cpp
[code]
Skynet/Skynet/
ScoutManager.h
[code]
Skynet/Skynet/
Singleton.h
[code]
Skynet/Skynet/
Skynet.cpp
[code]
Skynet/Skynet/
Skynet.h
[code]
Skynet/Skynet/
SquadManager.cpp
[code]
Skynet/Skynet/
SquadManager.h
[code]
Skynet/Skynet/
SupplyManager.cpp
[code]
Skynet/Skynet/
SupplyManager.h
[code]
Skynet/Skynet/
Task.h
[code]
Skynet/Skynet/
TaskManager.cpp
[code]
Skynet/Skynet/
TaskManager.h
[code]
Skynet/Skynet/
TaskPump.cpp
[code]
Skynet/Skynet/
TaskPump.h
[code]
Skynet/Skynet/
TechTask.cpp
[code]
Skynet/Skynet/
TechTask.h
[code]
Skynet/Skynet/
TerrainAnaysis.cpp
[code]
Skynet/Skynet/
TerrainAnaysis.h
[code]
Skynet/Skynet/
TrainScarabAction.cpp
[code]
Skynet/Skynet/
TrainScarabAction.h
[code]
Skynet/Skynet/
TrainTask.cpp
[code]
Skynet/Skynet/
TrainTask.h
[code]
Skynet/Skynet/
TypeSafeEnum.h
[code]
Skynet/Skynet/
Unit.cpp
[code]
Skynet/Skynet/
Unit.h
[code]
Skynet/Skynet/
UnitFilter.cpp
[code]
Skynet/Skynet/
UnitFilter.h
[code]
Skynet/Skynet/
UnitGroup.cpp
[code]
Skynet/Skynet/
UnitGroup.h
[code]
Skynet/Skynet/
UnitHelper.cpp
[code]
Skynet/Skynet/
UnitHelper.h
[code]
Skynet/Skynet/
UnitInformation.cpp
[code]
Skynet/Skynet/
UnitInformation.h
[code]
Skynet/Skynet/
UnitPredictor.cpp
[code]
Skynet/Skynet/
UnitPredictor.h
[code]
Skynet/Skynet/
UnitTracker.cpp
[code]
Skynet/Skynet/
UnitTracker.h
[code]
Skynet/Skynet/
UpgradeTask.cpp
[code]
Skynet/Skynet/
UpgradeTask.h
[code]
Skynet/Skynet/
Vector.h
[code]
Skynet/Skynet/
WalkPosition.h
[code]
Skynet/Skynet/
WalkPositionPath.cpp
[code]
Skynet/Skynet/
WalkPositionPath.h
[code]
Skynet/Skynet/
WallTracker.cpp
[code]
Skynet/Skynet/
WallTracker.h
[code]
Skynet/Skynet/
WorkerScoutTask.cpp
[code]
Skynet/Skynet/
WorkerScoutTask.h
[code]
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