BWAPI
Skynet/Skynet/DefaultSquad.h
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00001 #pragma once
00002 
00003 #include "Interface.h"
00004 
00005 #include "BaseSquad.h"
00006 #include "Behaviour.h"
00007 
00008 class DefaultSquadTask : public BaseSquadTask
00009 {
00010 public:
00011         DefaultSquadTask(ArmyBehaviour behaviour);
00012 
00013         virtual int getEndTime() const;
00014         virtual int getEndTime(Unit unit) const;
00015 
00016         virtual int getPriority(Unit unit) const;
00017 
00018         virtual Position getStartLocation(Unit unit) const;
00019         virtual Position getEndLocation(Unit unit) const;
00020 
00021         virtual bool preUpdate();
00022         virtual bool update();
00023 
00024         virtual bool waitingForUnit(Unit unit) const;
00025         virtual void giveUnit(Unit unit);
00026         virtual void returnUnit(Unit unit);
00027         virtual bool morph(Unit unit, BWAPI::UnitType previousType);
00028         virtual UnitGroup getFinishedUnits();
00029 
00030         virtual std::string getTaskName() const { return "Default Squad"; }
00031         virtual std::string getOutputName() const { return ""; }
00032 
00033         unsigned int controlSize() { return mUnits.size(); }
00034 
00035         virtual void updateRequirements();
00036 
00037 private:
00038         UnitGroup mUnits;
00039         std::map<Unit, Behaviour> mUnitBehaviours;
00040 
00041         Unit mObserver;
00042 
00043         Goal mLastGoal;
00044         bool mEngageFull;
00045 };
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