, including all inherited members.
| addItem(BWAPI::UnitType type, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
| addItem(BWAPI::TechType type, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
| addItem(BWAPI::UpgradeType type, int level=1, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
| addItem(BWAPI::UnitType type, int count, BuildingLocation position=BuildingLocation::Base, TaskType taskType=TaskType::BuildOrder) | BuildOrder | |
| addItem(BWAPI::UnitType type, int count, TaskType taskType, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
| addItem(BWAPI::UnitType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
| addItem(BWAPI::TechType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
| addItem(BWAPI::UpgradeType type, int level, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
| addNextBuild(BuildOrderID id, Condition condition) | BuildOrder | |
| addOrder(Order orderType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
| addProduce(BWAPI::UnitType type, int weight, int priority=100, const Condition &unitCond=Condition(ConditionTest::None, true), const Condition &factoryCond=Condition(ConditionTest::None, true)) | BuildOrder | |
| addSquad(SquadType type, int count=1) | BuildOrder | |
| BuildOrder(BuildOrderID id=BuildOrderID::None, std::string name="None") | BuildOrder | |
| BuildOrder(BWAPI::Race race, BuildOrderID id, std::string name) | BuildOrder | |
| getArmyBehaiour() const | BuildOrder | [inline] |
| getBuildItems() const | BuildOrder | [inline] |
| getFallbackBuild() const | BuildOrder | [inline] |
| getFallbackTime() const | BuildOrder | [inline] |
| getID() const | BuildOrder | [inline] |
| getName() const | BuildOrder | [inline] |
| getNextBuilds() const | BuildOrder | [inline] |
| getOrderItems() const | BuildOrder | [inline] |
| getRace() const | BuildOrder | [inline] |
| getSquads() const | BuildOrder | [inline] |
| getUnitsToProduce() const | BuildOrder | [inline] |
| isStartBuild() const | BuildOrder | [inline] |
| mArmyBehaiour | BuildOrder | [private] |
| mFallbackBuild | BuildOrder | [private] |
| mFallbackTime | BuildOrder | [private] |
| mID | BuildOrder | [private] |
| mItemCounter | BuildOrder | [private] |
| mItems | BuildOrder | [private] |
| mName | BuildOrder | [private] |
| mNextBuilds | BuildOrder | [private] |
| mOrders | BuildOrder | [private] |
| mProduces | BuildOrder | [private] |
| mRace | BuildOrder | [private] |
| mSquads | BuildOrder | [private] |
| mStartingCondition | BuildOrder | [private] |
| setArmyBehaviour(ArmyBehaviour armyBehaiour) | BuildOrder | |
| setDefaultBuild(BuildOrderID fallbackBuild, int fallbackTime=0) | BuildOrder | |
| setStartingCondition(Condition condition) | BuildOrder | |