, including all inherited members.
addItem(BWAPI::UnitType type, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
addItem(BWAPI::TechType type, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
addItem(BWAPI::UpgradeType type, int level=1, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
addItem(BWAPI::UnitType type, int count, BuildingLocation position=BuildingLocation::Base, TaskType taskType=TaskType::BuildOrder) | BuildOrder | |
addItem(BWAPI::UnitType type, int count, TaskType taskType, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
addItem(BWAPI::UnitType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base) | BuildOrder | |
addItem(BWAPI::TechType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
addItem(BWAPI::UpgradeType type, int level, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
addNextBuild(BuildOrderID id, Condition condition) | BuildOrder | |
addOrder(Order orderType, std::list< CallBack > &callBacks=std::list< CallBack >()) | BuildOrder | |
addProduce(BWAPI::UnitType type, int weight, int priority=100, const Condition &unitCond=Condition(ConditionTest::None, true), const Condition &factoryCond=Condition(ConditionTest::None, true)) | BuildOrder | |
addSquad(SquadType type, int count=1) | BuildOrder | |
BuildOrder(BuildOrderID id=BuildOrderID::None, std::string name="None") | BuildOrder | |
BuildOrder(BWAPI::Race race, BuildOrderID id, std::string name) | BuildOrder | |
getArmyBehaiour() const | BuildOrder | [inline] |
getBuildItems() const | BuildOrder | [inline] |
getFallbackBuild() const | BuildOrder | [inline] |
getFallbackTime() const | BuildOrder | [inline] |
getID() const | BuildOrder | [inline] |
getName() const | BuildOrder | [inline] |
getNextBuilds() const | BuildOrder | [inline] |
getOrderItems() const | BuildOrder | [inline] |
getRace() const | BuildOrder | [inline] |
getSquads() const | BuildOrder | [inline] |
getUnitsToProduce() const | BuildOrder | [inline] |
isStartBuild() const | BuildOrder | [inline] |
mArmyBehaiour | BuildOrder | [private] |
mFallbackBuild | BuildOrder | [private] |
mFallbackTime | BuildOrder | [private] |
mID | BuildOrder | [private] |
mItemCounter | BuildOrder | [private] |
mItems | BuildOrder | [private] |
mName | BuildOrder | [private] |
mNextBuilds | BuildOrder | [private] |
mOrders | BuildOrder | [private] |
mProduces | BuildOrder | [private] |
mRace | BuildOrder | [private] |
mSquads | BuildOrder | [private] |
mStartingCondition | BuildOrder | [private] |
setArmyBehaviour(ArmyBehaviour armyBehaiour) | BuildOrder | |
setDefaultBuild(BuildOrderID fallbackBuild, int fallbackTime=0) | BuildOrder | |
setStartingCondition(Condition condition) | BuildOrder | |