BWAPI
BuildOrder Member List
This is the complete list of members for BuildOrder, including all inherited members.
addItem(BWAPI::UnitType type, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base)BuildOrder
addItem(BWAPI::TechType type, std::list< CallBack > &callBacks=std::list< CallBack >())BuildOrder
addItem(BWAPI::UpgradeType type, int level=1, std::list< CallBack > &callBacks=std::list< CallBack >())BuildOrder
addItem(BWAPI::UnitType type, int count, BuildingLocation position=BuildingLocation::Base, TaskType taskType=TaskType::BuildOrder)BuildOrder
addItem(BWAPI::UnitType type, int count, TaskType taskType, BuildingLocation position=BuildingLocation::Base)BuildOrder
addItem(BWAPI::UnitType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >(), int count=1, BuildingLocation position=BuildingLocation::Base)BuildOrder
addItem(BWAPI::TechType type, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >())BuildOrder
addItem(BWAPI::UpgradeType type, int level, TaskType taskType, std::list< CallBack > &callBacks=std::list< CallBack >())BuildOrder
addNextBuild(BuildOrderID id, Condition condition)BuildOrder
addOrder(Order orderType, std::list< CallBack > &callBacks=std::list< CallBack >())BuildOrder
addProduce(BWAPI::UnitType type, int weight, int priority=100, const Condition &unitCond=Condition(ConditionTest::None, true), const Condition &factoryCond=Condition(ConditionTest::None, true))BuildOrder
addSquad(SquadType type, int count=1)BuildOrder
BuildOrder(BuildOrderID id=BuildOrderID::None, std::string name="None")BuildOrder
BuildOrder(BWAPI::Race race, BuildOrderID id, std::string name)BuildOrder
getArmyBehaiour() const BuildOrder [inline]
getBuildItems() const BuildOrder [inline]
getFallbackBuild() const BuildOrder [inline]
getFallbackTime() const BuildOrder [inline]
getID() const BuildOrder [inline]
getName() const BuildOrder [inline]
getNextBuilds() const BuildOrder [inline]
getOrderItems() const BuildOrder [inline]
getRace() const BuildOrder [inline]
getSquads() const BuildOrder [inline]
getUnitsToProduce() const BuildOrder [inline]
isStartBuild() const BuildOrder [inline]
mArmyBehaiourBuildOrder [private]
mFallbackBuildBuildOrder [private]
mFallbackTimeBuildOrder [private]
mIDBuildOrder [private]
mItemCounterBuildOrder [private]
mItemsBuildOrder [private]
mNameBuildOrder [private]
mNextBuildsBuildOrder [private]
mOrdersBuildOrder [private]
mProducesBuildOrder [private]
mRaceBuildOrder [private]
mSquadsBuildOrder [private]
mStartingConditionBuildOrder [private]
setArmyBehaviour(ArmyBehaviour armyBehaiour)BuildOrder
setDefaultBuild(BuildOrderID fallbackBuild, int fallbackTime=0)BuildOrder
setStartingCondition(Condition condition)BuildOrder
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