BWAPI
ConstructionTask Member List
This is the complete list of members for ConstructionTask, including all inherited members.
addRequirement(RequirementGroup requirement)Task [inline, protected]
cancel()Task [inline]
clearRequirements()Task [inline, protected]
complete()Task [inline, protected]
ConstructionTask(TaskType priority, BuildingLocation position, BWAPI::UnitType type)ConstructionTask
dispatchTime() const ConstructionTask [inline, virtual]
finishedWithBuilder()ConstructionTask [inline, private]
freeLocation()ConstructionTask [private]
freeResources()ConstructionTask [private]
getEndLocation(Unit unit) const ConstructionTask [virtual]
getEndTime() const ConstructionTask [virtual]
getEndTime(Unit unit) const ConstructionTask [virtual]
getFinishedUnits()ConstructionTask [virtual]
getOutputName() const ConstructionTask [inline, virtual]
getPriority(Unit unit) const ConstructionTask [virtual]
getStartLocation(Unit unit) const ConstructionTask [virtual]
getTaskName() const ConstructionTask [inline, virtual]
getType() const Task [inline, virtual]
giveUnit(Unit unit)ConstructionTask [virtual]
hasDispatched() const ConstructionTask [inline, virtual]
hasEnded() const Task [inline]
inProgress() const ConstructionTask [inline, virtual]
isCanceled() const Task [inline]
isCompleted() const Task [inline]
isPaused() const Task [inline]
isStopped() const Task [inline]
mBuilderConstructionTask [private]
mBuildingLocationConstructionTask [private]
morph(Unit unit, BWAPI::UnitType previousType)ConstructionTask [virtual]
mProducedUnitConstructionTask [private]
mRequiredDelayTimeConstructionTask [private]
mRequiredSatisfyTimeConstructionTask [private]
mRequirementsTask [protected]
mReservedLocationConstructionTask [private]
mReservedResourcesConstructionTask [private]
mTypeConstructionTask [private]
pause()Task [inline]
preUpdate()ConstructionTask [virtual]
reserveLocation()ConstructionTask [private]
reserveResources()ConstructionTask [private]
resume()Task [inline]
returnUnit(Unit unit)ConstructionTask [virtual]
setRequiredSatisfyTime(RequirementGroup requirements, int time, int delay)ConstructionTask [virtual]
shouldReturnUnit() const Task [inline]
startTime() const ConstructionTask [inline, virtual]
stop()Task [inline]
Task(TaskType priority)Task [inline]
update()ConstructionTask [virtual]
updateRequirements()ConstructionTask [virtual]
Task::updateRequirements(std::tr1::function< bool(RequirementGroup)> updateFunction)Task [inline]
waitingForUnit(Unit unit) const ConstructionTask [virtual]
~Task()Task [inline, virtual]
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