This is the complete list of members for
ConstructionTask, including all inherited members.
addRequirement(RequirementGroup requirement) | Task | [inline, protected] |
cancel() | Task | [inline] |
clearRequirements() | Task | [inline, protected] |
complete() | Task | [inline, protected] |
ConstructionTask(TaskType priority, BuildingLocation position, BWAPI::UnitType type) | ConstructionTask | |
dispatchTime() const | ConstructionTask | [inline, virtual] |
finishedWithBuilder() | ConstructionTask | [inline, private] |
freeLocation() | ConstructionTask | [private] |
freeResources() | ConstructionTask | [private] |
getEndLocation(Unit unit) const | ConstructionTask | [virtual] |
getEndTime() const | ConstructionTask | [virtual] |
getEndTime(Unit unit) const | ConstructionTask | [virtual] |
getFinishedUnits() | ConstructionTask | [virtual] |
getOutputName() const | ConstructionTask | [inline, virtual] |
getPriority(Unit unit) const | ConstructionTask | [virtual] |
getStartLocation(Unit unit) const | ConstructionTask | [virtual] |
getTaskName() const | ConstructionTask | [inline, virtual] |
getType() const | Task | [inline, virtual] |
giveUnit(Unit unit) | ConstructionTask | [virtual] |
hasDispatched() const | ConstructionTask | [inline, virtual] |
hasEnded() const | Task | [inline] |
inProgress() const | ConstructionTask | [inline, virtual] |
isCanceled() const | Task | [inline] |
isCompleted() const | Task | [inline] |
isPaused() const | Task | [inline] |
isStopped() const | Task | [inline] |
mBuilder | ConstructionTask | [private] |
mBuildingLocation | ConstructionTask | [private] |
morph(Unit unit, BWAPI::UnitType previousType) | ConstructionTask | [virtual] |
mProducedUnit | ConstructionTask | [private] |
mRequiredDelayTime | ConstructionTask | [private] |
mRequiredSatisfyTime | ConstructionTask | [private] |
mRequirements | Task | [protected] |
mReservedLocation | ConstructionTask | [private] |
mReservedResources | ConstructionTask | [private] |
mType | ConstructionTask | [private] |
pause() | Task | [inline] |
preUpdate() | ConstructionTask | [virtual] |
reserveLocation() | ConstructionTask | [private] |
reserveResources() | ConstructionTask | [private] |
resume() | Task | [inline] |
returnUnit(Unit unit) | ConstructionTask | [virtual] |
setRequiredSatisfyTime(RequirementGroup requirements, int time, int delay) | ConstructionTask | [virtual] |
shouldReturnUnit() const | Task | [inline] |
startTime() const | ConstructionTask | [inline, virtual] |
stop() | Task | [inline] |
Task(TaskType priority) | Task | [inline] |
update() | ConstructionTask | [virtual] |
updateRequirements() | ConstructionTask | [virtual] |
Task::updateRequirements(std::tr1::function< bool(RequirementGroup)> updateFunction) | Task | [inline] |
waitingForUnit(Unit unit) const | ConstructionTask | [virtual] |
~Task() | Task | [inline, virtual] |