This is the complete list of members for
DefaultSquadTask, including all inherited members.
addRequirement(RequirementGroup requirement) | Task | [inline, protected] |
BaseSquadTask(ArmyBehaviour behaviour) | BaseSquadTask | [inline] |
cancel() | Task | [inline] |
changeBehaviour(ArmyBehaviour armyBehaviour) | BaseSquadTask | [inline] |
clearRequirements() | Task | [inline, protected] |
complete() | Task | [inline, protected] |
controlSize() | DefaultSquadTask | [inline, virtual] |
DefaultSquadTask(ArmyBehaviour behaviour) | DefaultSquadTask | |
dispatchTime() const | Task | [inline, virtual] |
getEndLocation(Unit unit) const | DefaultSquadTask | [virtual] |
getEndTime() const | DefaultSquadTask | [virtual] |
getEndTime(Unit unit) const | DefaultSquadTask | [virtual] |
getFinishedUnits() | DefaultSquadTask | [virtual] |
getOutputName() const | DefaultSquadTask | [inline, virtual] |
getPriority(Unit unit) const | DefaultSquadTask | [virtual] |
getStartLocation(Unit unit) const | DefaultSquadTask | [virtual] |
getTaskName() const | DefaultSquadTask | [inline, virtual] |
getType() const | Task | [inline, virtual] |
giveUnit(Unit unit) | DefaultSquadTask | [virtual] |
hasDispatched() const | Task | [inline, virtual] |
hasEnded() const | Task | [inline] |
inProgress() const | Task | [inline, virtual] |
isCanceled() const | Task | [inline] |
isCompleted() const | Task | [inline] |
isPaused() const | Task | [inline] |
isStopped() const | Task | [inline] |
mArmyBehaviour | BaseSquadTask | [protected] |
mEngageFull | DefaultSquadTask | [private] |
mLastGoal | DefaultSquadTask | [private] |
mObserver | DefaultSquadTask | [private] |
morph(Unit unit, BWAPI::UnitType previousType) | DefaultSquadTask | [virtual] |
mRequirements | Task | [protected] |
mUnitBehaviours | DefaultSquadTask | [private] |
mUnits | DefaultSquadTask | [private] |
pause() | Task | [inline] |
preUpdate() | DefaultSquadTask | [virtual] |
resume() | Task | [inline] |
returnUnit(Unit unit) | DefaultSquadTask | [virtual] |
setRequiredSatisfyTime(RequirementGroup requirements, int time, int delay) | Task | [inline, virtual] |
shouldReturnUnit() const | Task | [inline] |
startTime() const | Task | [inline, virtual] |
stop() | Task | [inline] |
Task(TaskType priority) | Task | [inline] |
update() | DefaultSquadTask | [virtual] |
updateRequirements() | DefaultSquadTask | [virtual] |
Task::updateRequirements(std::tr1::function< bool(RequirementGroup)> updateFunction) | Task | [inline] |
waitingForUnit(Unit unit) const | DefaultSquadTask | [virtual] |
~Task() | Task | [inline, virtual] |