BWAPI
DefenseSquadTask Member List
This is the complete list of members for DefenseSquadTask, including all inherited members.
addRequirement(RequirementGroup requirement)Task [inline, protected]
BaseSquadTask(ArmyBehaviour behaviour)BaseSquadTask [inline]
cancel()Task [inline]
changeBehaviour(ArmyBehaviour armyBehaviour)BaseSquadTask [inline]
clearRequirements()Task [inline, protected]
complete()Task [inline, protected]
controlSize()DefenseSquadTask [inline, virtual]
DefenseSquadTask(ArmyBehaviour behaviour)DefenseSquadTask
dispatchTime() const Task [inline, virtual]
getEndLocation(Unit unit) const DefenseSquadTask [virtual]
getEndTime() const DefenseSquadTask [virtual]
getEndTime(Unit unit) const DefenseSquadTask [virtual]
getFinishedUnits()DefenseSquadTask [virtual]
getOutputName() const DefenseSquadTask [inline, virtual]
getPriority(Unit unit) const DefenseSquadTask [virtual]
getStartLocation(Unit unit) const DefenseSquadTask [virtual]
getTaskName() const DefenseSquadTask [inline, virtual]
getType() const Task [inline, virtual]
giveUnit(Unit unit)DefenseSquadTask [virtual]
hasDispatched() const Task [inline, virtual]
hasEnded() const Task [inline]
inProgress() const Task [inline, virtual]
isCanceled() const Task [inline]
isCompleted() const Task [inline]
isPaused() const Task [inline]
isStopped() const Task [inline]
mArmyBehaviourBaseSquadTask [protected]
mDefenseGoalDefenseSquadTask [private]
mNeededWorkersDefenseSquadTask [private]
mNeedsAntiAirDefenseSquadTask [private]
mNeedsAntiGroundDefenseSquadTask [private]
mObserverDefenseSquadTask [private]
morph(Unit unit, BWAPI::UnitType previousType)DefenseSquadTask [virtual]
mRequirementsTask [protected]
mUnitBehavioursDefenseSquadTask [private]
mUnitsDefenseSquadTask [private]
mWorkerDefendersDefenseSquadTask [private]
pause()Task [inline]
preUpdate()DefenseSquadTask [virtual]
resume()Task [inline]
returnUnit(Unit unit)DefenseSquadTask [virtual]
setGoal(Goal goal)DefenseSquadTask [inline]
setRequiredSatisfyTime(RequirementGroup requirements, int time, int delay)Task [inline, virtual]
shouldReturnUnit() const Task [inline]
startTime() const Task [inline, virtual]
stop()Task [inline]
Task(TaskType priority)Task [inline]
update()DefenseSquadTask [virtual]
updateRequirements()DefenseSquadTask [virtual]
Task::updateRequirements(std::tr1::function< bool(RequirementGroup)> updateFunction)Task [inline]
waitingForUnit(Unit unit) const DefenseSquadTask [virtual]
~Task()Task [inline, virtual]
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