BWAPI
|
hasEnded()=0 | MicroActionBaseClass | [pure virtual] |
MicroActionBaseClass() | MicroActionBaseClass | [inline] |
removeUnit(Unit unit)=0 | MicroActionBaseClass | [pure virtual] |
update(const Goal &squadGoal, const UnitGroup &squadUnitGroup)=0 | MicroActionBaseClass | [pure virtual] |