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BWAPI
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| crossProduct(const Vector &v) const | Vector | [inline] |
| distance(const Vector &v) const | Vector | [inline] |
| dotProduct(const Vector &v) const | Vector | [inline] |
| isZeroLength() const | Vector | [inline] |
| length() const | Vector | [inline] |
| makeCeil(const Vector &v) | Vector | [inline] |
| makeFloor(const Vector &v) | Vector | [inline] |
| midPoint(const Vector &v) const | Vector | [inline] |
| normalise() | Vector | [inline] |
| normalisedCopy() const | Vector | [inline] |
| operator Position() | Vector | [inline] |
| operator TilePosition() | Vector | [inline] |
| operator!=(const Vector &v) const | Vector | [inline] |
| operator*(const float &scalar) const | Vector | [inline] |
| operator*(const Vector &v) const | Vector | [inline] |
| operator*(const float scalar, const Vector &v) | Vector | [friend] |
| operator*=(const float scalar) | Vector | [inline] |
| operator*=(const Vector &v) | Vector | [inline] |
| operator+(const Vector &v) const | Vector | [inline] |
| operator+() const | Vector | [inline] |
| operator+(const Vector &lhs, const float rhs) | Vector | [friend] |
| operator+(const float lhs, const Vector &rhs) | Vector | [friend] |
| operator+=(const Vector &v) | Vector | [inline] |
| operator+=(const float scalar) | Vector | [inline] |
| operator-(const Vector &v) const | Vector | [inline] |
| operator-() const | Vector | [inline] |
| operator-(const Vector &lhs, const float rhs) | Vector | [friend] |
| operator-(const float lhs, const Vector &rhs) | Vector | [friend] |
| operator-=(const Vector &v) | Vector | [inline] |
| operator-=(const float scalar) | Vector | [inline] |
| operator/(const float &scalar) const | Vector | [inline] |
| operator/(const Vector &v) const | Vector | [inline] |
| operator/(const float scalar, const Vector &v) | Vector | [friend] |
| operator/=(const float scalar) | Vector | [inline] |
| operator/=(const Vector &v) | Vector | [inline] |
| operator<(const Vector &v) const | Vector | [inline] |
| operator=(const float scalar) | Vector | [inline] |
| operator==(const Vector &v) const | Vector | [inline] |
| operator>(const Vector &v) const | Vector | [inline] |
| perpendicular() const | Vector | [inline] |
| randomDeviant(float angle) const | Vector | [inline] |
| reflect(const Vector &normal) const | Vector | [inline] |
| squaredDistance(const Vector &v) const | Vector | [inline] |
| squaredLength() const | Vector | [inline] |
| Vector() | Vector | [inline] |
| Vector(const float x, const float y) | Vector | [inline] |
| Vector(const int x, const int y) | Vector | [inline] |
| Vector(const Vector &v) | Vector | [inline] |
| Vector(const Position &p) | Vector | [inline] |
| Vector(const TilePosition &p) | Vector | [inline] |
| x | Vector | |
| y | Vector |
1.7.6.1