BWAPI
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crossProduct(const Vector &v) const | Vector | [inline] |
distance(const Vector &v) const | Vector | [inline] |
dotProduct(const Vector &v) const | Vector | [inline] |
isZeroLength() const | Vector | [inline] |
length() const | Vector | [inline] |
makeCeil(const Vector &v) | Vector | [inline] |
makeFloor(const Vector &v) | Vector | [inline] |
midPoint(const Vector &v) const | Vector | [inline] |
normalise() | Vector | [inline] |
normalisedCopy() const | Vector | [inline] |
operator Position() | Vector | [inline] |
operator TilePosition() | Vector | [inline] |
operator!=(const Vector &v) const | Vector | [inline] |
operator*(const float &scalar) const | Vector | [inline] |
operator*(const Vector &v) const | Vector | [inline] |
operator*(const float scalar, const Vector &v) | Vector | [friend] |
operator*=(const float scalar) | Vector | [inline] |
operator*=(const Vector &v) | Vector | [inline] |
operator+(const Vector &v) const | Vector | [inline] |
operator+() const | Vector | [inline] |
operator+(const Vector &lhs, const float rhs) | Vector | [friend] |
operator+(const float lhs, const Vector &rhs) | Vector | [friend] |
operator+=(const Vector &v) | Vector | [inline] |
operator+=(const float scalar) | Vector | [inline] |
operator-(const Vector &v) const | Vector | [inline] |
operator-() const | Vector | [inline] |
operator-(const Vector &lhs, const float rhs) | Vector | [friend] |
operator-(const float lhs, const Vector &rhs) | Vector | [friend] |
operator-=(const Vector &v) | Vector | [inline] |
operator-=(const float scalar) | Vector | [inline] |
operator/(const float &scalar) const | Vector | [inline] |
operator/(const Vector &v) const | Vector | [inline] |
operator/(const float scalar, const Vector &v) | Vector | [friend] |
operator/=(const float scalar) | Vector | [inline] |
operator/=(const Vector &v) | Vector | [inline] |
operator<(const Vector &v) const | Vector | [inline] |
operator=(const float scalar) | Vector | [inline] |
operator==(const Vector &v) const | Vector | [inline] |
operator>(const Vector &v) const | Vector | [inline] |
perpendicular() const | Vector | [inline] |
randomDeviant(float angle) const | Vector | [inline] |
reflect(const Vector &normal) const | Vector | [inline] |
squaredDistance(const Vector &v) const | Vector | [inline] |
squaredLength() const | Vector | [inline] |
Vector() | Vector | [inline] |
Vector(const float x, const float y) | Vector | [inline] |
Vector(const int x, const int y) | Vector | [inline] |
Vector(const Vector &v) | Vector | [inline] |
Vector(const Position &p) | Vector | [inline] |
Vector(const TilePosition &p) | Vector | [inline] |
x | Vector | |
y | Vector |