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BWAPI
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#include <CombatCommander.h>
Public Member Functions | |
| void | update (const UnitVector &allCombatUnits) |
| CombatCommander () | |
| bool | enemyInOurBase () |
| void | onRemoveUnit (BWAPI::Unit *unit) |
| void | onUnitShow (BWAPI::Unit *unit) |
| void | onUnitCreate (BWAPI::Unit *unit) |
| void | onUnitHide (BWAPI::Unit *unit) |
| void | onUnitMorph (BWAPI::Unit *unit) |
| void | onUnitRenegade (BWAPI::Unit *unit) |
| void | handleEvent (int eventType) |
| bool CombatCommander::enemyInOurBase | ( | ) |
| void CombatCommander::handleEvent | ( | int | eventType | ) | [inline] |
| void CombatCommander::onRemoveUnit | ( | BWAPI::Unit * | unit | ) |
| void CombatCommander::onUnitCreate | ( | BWAPI::Unit * | unit | ) |
| void CombatCommander::onUnitHide | ( | BWAPI::Unit * | unit | ) | [inline] |
| void CombatCommander::onUnitMorph | ( | BWAPI::Unit * | unit | ) | [inline] |
| void CombatCommander::onUnitRenegade | ( | BWAPI::Unit * | unit | ) | [inline] |
| void CombatCommander::onUnitShow | ( | BWAPI::Unit * | unit | ) |
| void CombatCommander::update | ( | const UnitVector & | allCombatUnits | ) |


1.7.6.1