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BWAPI
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| CompareZealotAttackTarget(const UnitVector &z) | CompareZealotAttackTarget | [inline] |
| distanceToClosestZealot(BWAPI::Unit *unit) | CompareZealotAttackTarget | [inline] |
| getAttackPriority(BWAPI::Unit *unit) | CompareZealotAttackTarget | [inline] |
| operator()(BWAPI::Unit *u1, BWAPI::Unit *u2) | CompareZealotAttackTarget | [inline] |
| zealots | CompareZealotAttackTarget |
1.7.6.1