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BWAPI
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#include <ZealotManager.h>
Public Member Functions | |
| CompareZealotAttackTarget (const UnitVector &z) | |
| bool | operator() (BWAPI::Unit *u1, BWAPI::Unit *u2) |
| int | getAttackPriority (BWAPI::Unit *unit) |
| double | distanceToClosestZealot (BWAPI::Unit *unit) |
Public Attributes | |
| const UnitVector & | zealots |
| CompareZealotAttackTarget::CompareZealotAttackTarget | ( | const UnitVector & | z | ) | [inline] |
| double CompareZealotAttackTarget::distanceToClosestZealot | ( | BWAPI::Unit * | unit | ) | [inline] |


| int CompareZealotAttackTarget::getAttackPriority | ( | BWAPI::Unit * | unit | ) | [inline] |


| bool CompareZealotAttackTarget::operator() | ( | BWAPI::Unit * | u1, |
| BWAPI::Unit * | u2 | ||
| ) | [inline] |

1.7.6.1