|
BWAPI
|
| GameCommander() | GameCommander | |
| getClosestUnitToTarget(BWAPI::UnitType type, BWAPI::Position target) | GameCommander | |
| getFirstSupplyProvider() | GameCommander | |
| isCombatUnit(BWAPI::Unit *unit) const | GameCommander | |
| isValidUnit(BWAPI::Unit *unit) | GameCommander | |
| onSendText(std::string text) | GameCommander | |
| onUnitCreate(BWAPI::Unit *unit) | GameCommander | |
| onUnitDestroy(BWAPI::Unit *unit) | GameCommander | |
| onUnitHide(BWAPI::Unit *unit) | GameCommander | |
| onUnitMorph(BWAPI::Unit *unit) | GameCommander | |
| onUnitRenegade(BWAPI::Unit *unit) | GameCommander | |
| onUnitShow(BWAPI::Unit *unit) | GameCommander | |
| populateUnitVectors() | GameCommander | |
| setCombatUnits() | GameCommander | |
| setScoutUnits() | GameCommander | |
| setValidUnits() | GameCommander | |
| setWorkerUnits() | GameCommander | |
| update() | GameCommander | |
| ~GameCommander() | GameCommander | [inline] |
1.7.6.1