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BWAPI
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#include <GameCommander.h>
Public Member Functions | |
| GameCommander () | |
| ~GameCommander () | |
| void | update () |
| void | populateUnitVectors () |
| void | setValidUnits () |
| void | setScoutUnits () |
| void | setWorkerUnits () |
| void | setCombatUnits () |
| bool | isValidUnit (BWAPI::Unit *unit) |
| bool | isCombatUnit (BWAPI::Unit *unit) const |
| BWAPI::Unit * | getFirstSupplyProvider () |
| int | getClosestUnitToTarget (BWAPI::UnitType type, BWAPI::Position target) |
| void | onSendText (std::string text) |
| void | onUnitShow (BWAPI::Unit *unit) |
| void | onUnitHide (BWAPI::Unit *unit) |
| void | onUnitCreate (BWAPI::Unit *unit) |
| void | onUnitRenegade (BWAPI::Unit *unit) |
| void | onUnitDestroy (BWAPI::Unit *unit) |
| void | onUnitMorph (BWAPI::Unit *unit) |
| GameCommander::~GameCommander | ( | ) | [inline] |
| int GameCommander::getClosestUnitToTarget | ( | BWAPI::UnitType | type, |
| BWAPI::Position | target | ||
| ) |



| bool GameCommander::isCombatUnit | ( | BWAPI::Unit * | unit | ) | const |


| bool GameCommander::isValidUnit | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onSendText | ( | std::string | text | ) |

| void GameCommander::onUnitCreate | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onUnitDestroy | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onUnitHide | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onUnitMorph | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onUnitRenegade | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::onUnitShow | ( | BWAPI::Unit * | unit | ) |


| void GameCommander::populateUnitVectors | ( | ) |


| void GameCommander::setCombatUnits | ( | ) |


| void GameCommander::setScoutUnits | ( | ) |


| void GameCommander::setValidUnits | ( | ) |


| void GameCommander::setWorkerUnits | ( | ) |

| void GameCommander::update | ( | ) |


1.7.6.1