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BWAPI
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#include <ZealotManager.h>


Public Member Functions | |
| ZealotManager () | |
| ~ZealotManager () | |
| void | executeMicro (const UnitVector &targets, BWAPI::Position regroup=BWAPI::Position(0, 0)) |
| BWAPI::Unit * | chooseTarget (BWAPI::Unit *zealot, const UnitVector &targets, std::map< BWAPI::Unit *, int > &numTargeting) |
| BWAPI::Unit * | closestZealot (BWAPI::Unit *target, std::set< BWAPI::Unit * > &zealotsToAssign) |
| int | getAttackPriority (BWAPI::Unit *unit) |
| BWAPI::Unit * | getTarget (BWAPI::Unit *zealot, UnitVector &targets) |
| ZealotManager::~ZealotManager | ( | ) | [inline] |
| BWAPI::Unit* ZealotManager::chooseTarget | ( | BWAPI::Unit * | zealot, |
| const UnitVector & | targets, | ||
| std::map< BWAPI::Unit *, int > & | numTargeting | ||
| ) |
| BWAPI::Unit * ZealotManager::closestZealot | ( | BWAPI::Unit * | target, |
| std::set< BWAPI::Unit * > & | zealotsToAssign | ||
| ) |

| void ZealotManager::executeMicro | ( | const UnitVector & | targets, |
| BWAPI::Position | regroup = BWAPI::Position(0,0) |
||
| ) | [virtual] |
| int ZealotManager::getAttackPriority | ( | BWAPI::Unit * | unit | ) |


| BWAPI::Unit * ZealotManager::getTarget | ( | BWAPI::Unit * | zealot, |
| UnitVector & | targets | ||
| ) |


1.7.6.1